The second generation Android Hardening Protection
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Speech synthesis, speech recognition and voice activity detection for voice conversation, in C++ on ggml: Qwen3-TTS, Irodori-TTS, Qwen3-ASR, ReazonSpeech, parakeet and Silero VAD on Metal, Vulkan and the CPU, with an OpenAI-compatible server and live transcription.
- cpp
- ggml
- gguf
- metal
proof-of-concept implementation of tor protocol using Microsoft CNG/CryptoAPI
QCTools (Quality Control Tools for Video Preservation) is a free and open source software tool that helps users analyze and understand their digitized video files through use of audiovisual analytics and filtering. QCTools is funded by the National Endowment for the Humanities and the Knight Foundation, and is developed by the Bay Area Video Coalition.
- video
- preservation
- quality-control
A Vulkan implementation of real-time PBR renderer
A High Scalability Solution for MySQL Clustering and High Availability
- pxc
:video_game: Open Source teleportation based first person puzzle-platformer
GUI for Fancontrol. It uses the KAuth module of the KDE Frameworks 5 to write the generated config file. Furthermore it communicates with systemd via dbus to control the fancontrol service. If you want to compile without systemd support set the -DNO_SYSTEMD option.
RecompStore: the free homebrew app store for jailbroken PS5. Installs and updates recompiled game ports, emulators, apps and tools from the console. Bring your own disc.
- app-store
- homebrew
- homebrew-store
- jailbreak
🌳 Plugin for procedural generation of 3D trees of varying complexity for Godot Engine.
Fuzzer for Linux Kernel Drivers
Play your Nintendo Switch or Switch Lite on your PC: stream games at up to 1080p60 with sound over USB-C or the network, no dock or capture card. Record MP4, take native-resolution screenshots, or use it as a webcam. Atmosphère sysmodule + viewers for Windows, Linux, macOS and Android/Android Tv
- atmosphere
- homebrew
- screen-capture
- sysmodule
Bolt is a C++ template library optimized for GPUs. Bolt provides high-performance library implementations for common algorithms such as scan, reduce, transform, and sort.
llama.cpp fork for significantly improved performance on Ampere generation Nvidia cards (especially RTX 3090 / 3090 Ti): example: 110+ tok/s over a 100K-token generation at temperature 1 for qwen3.8, supporting full 262K ctx. Supports low memory (12gb) configs for 200k+ ctx. 120+ TPS, 3300+ prefill for QFN 3.8.
- ampere
- consumer-gpu
- cuda
- ggml
Breath of the Wild (Wii U, v1.5.0) statically recompiled to a native Windows program with a Vulkan renderer.
- breath-of-the-wild
- game-preservation
- recompilation
- static-recompilation
Cross-platform C++20 GUI framework featuring MVVM architecture, reactive capabilities, and scalable, accelerated GPU rendering.
- cpp20
- cross-platform-gui
- gui
- modern-cpp
🚀 Fast C/C++ bit population count library
- c
- cpp
- popcount
- popcnt
Distributed C++ services from embedded to enterprise
C++11 (and onwards) library for lazy evaluation
An unofficial native Android port of the original Xbox version of Black, with touch controls, gyroscope aiming, controller support and extended graphics options.
Gravity Rush PC Native Port A community-driven project aiming to bring Gravity Rush to PC as a native port, building upon the technical foundation and approach of the God of War PC port. The goal is to make the game run natively on PC while preserving its original gameplay, unique gravity mechanics, and artistic vision.
Unofficial native port of Mortal Kombat: Shaolin Monks (Xbox) through static recompilation.
Motion-primitives Based Planner for Fast & Agile Exploration
Unofficial native Android port of Need for Speed: Most Wanted (Xbox Black Edition). The x86 code is statically recompiled to C++ with XboxXBE-Recomp and built for arm64, with a Vulkan renderer, SDL3, touch/controller/keyboard input, and extended graphics options. No emulator, no game assets included.