Reproducing the results of "Playing Atari with Deep Reinforcement Learning" by DeepMind
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HARFANG 3D source code public repository
- 3d
- realtime
- cpp
- vr
INI file reader and writer
- ini-file
- ini-reader
- ini-writer
- ini-parser
CCTZ is a C++ library for translating between absolute and civil times using the rules of a time zone.
The reference P4 software switch
- p4
- bmv2
- p4lang
A miniature library for struct-field reflection in C++
- struct-field-visitor
- reflection
- introspection
- visitor
some android image filters
std::experimental::simd for GCC [ISO/IEC TS 19570:2018]
- cpp17
- simd
- libstdcxx
- gcc
Remove then revert (IROS 2020)
oneAPI Data Analytics Library (oneDAL)
- onedal
- data-analysis
- oneapi
- machine-learning
LiDAR point cloud ground filtering / segmentation (bare earth extraction) method based on cloth simulation
Experimental Online Crash Team Racing: Nitro-Fueled (PS4) running natively on Windows 10/11. Windows fork of SacredFire, built on bbport and shadPS4. No game files included. Status: https://octr.ryu7w7.xyz
Blazing fast Apple Silicon inference engine optimized for Qwen & Nemotron. OpenAI + Anthropic API compatible. Built by folks from nace.ai
GUI frontend to John the Ripper password cracker
Powerful multi-threaded coroutine dispatcher and parallel execution engine
- coroutines
- parallel
- multi-threading
- cpp
NOTE: development in stuntrally3 repo. 3D racing game based on VDrift and OGRE with own Track Editor. The main repository with Stunt Rally 2.x sources and data.
Multi-Modal Database replacing MongoDB, Neo4J, and Elastic with 1 faster ACID solution, with NetworkX and Pandas interfaces, and bindings for C 99, C++ 17, Python 3, Java, GoLang 🗄️
Fast and Simple Email Client
Bitcoin Command Line Tool
Fast reading of delimited files
WinDBG Anti-RootKit Extension
- kernel-mode
- c-plus-plus
- malware
- malware-analysis
Calibrate the extrinsic parameters between Livox LiDAR and camera
Khronos Vulkan, OpenGL, and OpenGL ES Conformance Tests
An unofficial Android port of the Xbox 360 version of Grand Theft Auto IV created through the process of static recompilation