A C++ library for debugging purposes that can print any variable, even user-defined types.
- competitive-programming
- cpp
- debugging
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A C++ library for debugging purposes that can print any variable, even user-defined types.
Unofficial native Android port of Need for Speed: Most Wanted (Xbox Black Edition). The x86 code is statically recompiled to C++ with XboxXBE-Recomp and built for arm64, with a Vulkan renderer, SDL3, touch/controller/keyboard input, and extended graphics options. No emulator, no game assets included.
Easy to use cross-platform 2D game library for C++
This is a package for LiDARTag, described in paper: LiDARTag: A Real-Time Fiducial Tag System for Point Clouds
Ruby language bindings for LIBSVM
Native port of Metroid Prime 2: Echoes (GameCube) for Linux and Android, built from the PrimeDecomp decompilation. No emulator, no game assets included: bring your own disc image.
Self-assembling Mesh network built around the MQTT protocol supporting OTA
TranslatedZongzhu (宗主, "sect leader"): a Grok Bot voice terminal on the Waveshare 1.75C round-screen ESP32, with blinking eye expressions, subtitles and spoken readout, including firmware and backend source code (2.5.2.9)
A native glass desktop for Windows 11: floating taskbar and desktop widgets with real-time refraction. Architecture review and verified feasibility probes.
The classic snake game with textual interface
MobiInfer runs 35B-A3B-class MoE models fully on-device on the Qualcomm Hexagon NPU, streaming experts from flash with lookahead scheduling (LES) and DSpark speculation.
a FIFO-ordered associative container for C++
Open source Windows x64 PE packer and crypter. Compresses and encrypts executables with a custom virtual machine into a self extracting stub.
A Low-Latency, High Performance and Extensible WebAssembly Backend Library
A 2D game engine developed in modern C++ using SDL, an Entity-Component-System (ECS) architecture, miniaudio, and Box2D. It features Lua scripting and is designed for web portability via WebAssembly
A simple, cross-platform utility to classify packets into flows using only the essential 4-tuple.
TabStationToo - PS2 emulation in the browser: PCSX2 compiled to WebAssembly.
A simple C++ 03/11/etc timer class for ~microsecond-precision cross-platform benchmarking. The implementation is as limited and as simple as possible to create the lowest amount of overhead.
Live IP Software Toolkit to assist EBU members in the implementation of IP based facilities
A fast and flexible c++ template class for tree data structures
GTA IV (Xbox 360) in the browser: recompiled to WebAssembly, drawn with WebGPU. Bring your own disc.
Structural variant detection and association testing
A few classes for extremely fast json parsing/serializing in modern C++. Possibly the fastest json parser in C++. Possibly the fastest json serializer in C++.
.NET wrapper around the LibSass library with the ability to support a virtual file system.