Fast Binary Encoding is ultra fast and universal serialization solution for C++, C#, Go, Java, JavaScript, Kotlin, Python, Ruby, Swift
- performance
- serialization
- binary
- protocol
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Fast Binary Encoding is ultra fast and universal serialization solution for C++, C#, Go, Java, JavaScript, Kotlin, Python, Ruby, Swift
Vulkan API for JavaScript/TypeScript
⚔️ A cross-platform, open source, and super fast MUD client with scripting in Lua
2D Game Engine with Lua Scripting made on top of SFML !
High-performance audio engine for react-native
Rapid YAML - a library to parse and emit YAML, and do it fast.
A lightweight, high-performance, industrial-grade cross-language logging library (C++/Java/C#/Kotlin/TS/Python/Go), battle-tested in Honor of Kings.
C++17 `std::variant` for C++11/14/17
C++ promise/A+ library in Javascript style.
An implementation of Actor, Publish-Subscribe, and CSP models in one rather small C++ framework. With performance, quality, and stability proved by years in the production.
SDK for growing mobile in-app purchases
Vulkan RTX path tracer with a declarative ES7-like scene description language.
Speech synthesis, speech recognition and voice activity detection for voice conversation, in C++ on ggml: Qwen3-TTS, Irodori-TTS, Qwen3-ASR, ReazonSpeech, parakeet and Silero VAD on Metal, Vulkan and the CPU, with an OpenAI-compatible server and live transcription.
GDScript Compiler for Godot.
This is a package for LiDARTag, described in paper: LiDARTag: A Real-Time Fiducial Tag System for Point Clouds
High efficient and fast 2D bin packing tool
MySQL Shell is a command line scriptable shell for MySQL, with support for logical backups, InnoDB Cluster management and more. It supports SQL, JavaScript and Python.
Replacements to standard numeric types which throw exceptions on errors
Embedded JavaScript Engine for R
This is an implementation sketch of the KinectFusion system described by Newcombe et al.
Windows Live Artifacts Acquisition Script
A 2D game engine developed in modern C++ using SDL, an Entity-Component-System (ECS) architecture, miniaudio, and Box2D. It features Lua scripting and is designed for web portability via WebAssembly
Modern build tool for software projects
FMOD Studio middleware integration and scripting API bindings for the Godot game engine.