The development repository for the deal.II finite element library
- finite-elements
- c-plus-plus
- fem
- hpc
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The development repository for the deal.II finite element library
Purely native C++ cross-platform GUI framework for Android and iOS development. https://www.boden.io
Multiplayer top-down shooter made from scratch in C++. Web version: https://play.hypersomnia.io Made in 🇵🇱
Rednex Game Boy Development System - An assembly toolchain for the Nintendo Game Boy and Game Boy Color
Open-source C++ game engine with Lua for 2D and 3D games across mobile, desktop, WebAssembly, and Xbox (UWP).
CppUTest unit testing and mocking framework for C/C++
This is the development tree. Production downloads are at:
Repository contains pgRouting library. Development branch is "develop", stable branch is "master"
Godex is a Godot Engine ECS library.
A cross-platform 2D game engine
Main development repository for Rigs of Rods soft-body physics simulator
Source code of open-source Colobot: Gold Edition project developed by Epsitec and TerranovaTeam
C++20 framework for creative coding 🎮🎨🎹 / Cross-platform support (Windows, macOS, Linux, and the Web)
Native PC port (Linux/Windows) of inFAMOUS Second Son (PS4, CUSA00223) — in development, playable; runs your own game dump; no game or firmware files included. Motion sensor emulation. | Port nativo para PC de inFAMOUS Second Son (em desenvolvimento) — usa o seu próprio dump.
Development tool for CAN bus simulation
Unvanquished is a free and open source FPS/RTS hybrid game powered by the Daemon game engine. Historically based on Tremulous as a continuation with decades of work over it.
Intrinsic is a Vulkan based cross-platform game and rendering engine. The project is currently in an early stage of development.
A coupling library and ecosystem for partitioned multi-physics and multi-scale simulations, including surface and volume coupling.
2D Game Engine with Lua Scripting made on top of SFML !
WhirlyGlobe Development
Open Robotics Automation Virtual Environment: An environment for testing, developing, and deploying robotics motion planning algorithms.
Tools to aid in Vulkan development
C++ cross-platform 3D graphics SDK. Includes demos & helper code (resource loading etc.) to speed up development of Vulkan, OpenGL ES 2.0 & 3.x applications
oneAPI DPC++ Library (oneDPL) https://software.intel.com/content/www/us/en/develop/tools/oneapi/components/dpc-library.html