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Cinder is a community-developed, free and open source library for professional-quality creative coding in C++.

Powerful, mature open-source cross-platform game engine for Python and C++, developed by Disney and CMU

Sol3 (sol2 v3.0) - a C++ <-> Lua API wrapper with advanced features and top notch performance - is here, and it's great! Documentation:

  • sol
  • lua
  • lua-bindings
  • lua-binding

The AI-native database built for LLM applications, providing incredibly fast hybrid search of dense vector, sparse vector, tensor (multi-vector), and full-text.

SpartanPort: unofficial PC port of God of War III Remastered (PS4) for Windows and Linux (AppImage). Original x86-64 code runs directly on the CPU with a custom runtime; graphics use shadPS4's Vulkan video core. Launcher, in-game menu, controller icons and up to 240 FPS. Requires your own game dump. No game files included.

  • game-preservation
  • god-of-war
  • pc-port
  • ps4

Direct port of the Bullet physics engine to JavaScript using Emscripten

Ultra fast JSON decoder and encoder written in C with Python bindings

  • python
  • c
  • ultrajson
  • json

Apache Kvrocks is a distributed key value NoSQL database that uses RocksDB as storage engine and is compatible with Redis protocol.

MiniOB is a compact database that assists developers in understanding the fundamental workings of a database.

  • database
  • learn-to-database
  • mini-database
  • classroom

TranslatedA cross-platform multimedia framework based on Qt and FFmpeg. Recommand to use new sdk https://github.com/wang-bin/mdk-sdk

MQTT gateway for ESP8266 or ESP32 with bidirectional 433mhz/315mhz/868mhz, Infrared communications, BLE, Bluetooth, beacons detection, mi flora, mi jia, LYWSD02, LYWSD03MMC, Mi Scale, TPMS, BBQ thermometer compatibility & LoRa.

An all-in-one, pure C++ inference engine for audio models, powered by ggml. Supports TTS, STT, VAD, voice conversion, music generation, and more, with highly optimized performance. No Python dependency.

  • ai
  • amd-gpu
  • apple-silicon
  • asr

Bloodborne (v1.09) running natively on Linux and Windows: the game's x86-64 code runs as is, GPU side translated to Vulkan; FSR 4 / DLSS, co-op (BBSC). Bring your own dump.

A fast and flexible implementation of Rigid Body Dynamics algorithms and their analytical derivatives

  • robotics
  • dynamics
  • analytical-derivatives
  • kinematics

nanobind: tiny and efficient C++/Python bindings

  • python
  • bindings
  • pybind11
  • cpp17