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A C++, header-only library for constructing JSON and JSON-like data formats, with JSON Pointer, JSON Patch, JSON Schema, JSONPath, JMESPath, CSV, MessagePack, CBOR, BSON, UBJSON, toon-format

  • json
  • cbor
  • jsonpath
  • csv

C++ implementation of a fast hash map and hash set using hopscotch hashing

  • cpp
  • hash-map
  • hash-table
  • header-only

Framework for Enterprise Application Development in c++, HTTP1/HTTP2/HTTP3 compliant, Supports multiple server backends

Header-Only C++ Library for Graph Representation and Algorithms

  • search-algorithm
  • dijkstra-algorithm
  • graph
  • graph-algorithms

Header-only C++11 library to encode/decode base64, base64url, base32, base32hex and hex (a.k.a. base16) as specified in RFC 4648, plus Crockford's base32. MIT licensed with consistent, flexible API.

INI file reader and writer

  • ini-file
  • ini-reader
  • ini-writer
  • ini-parser

An implementation of Actor, Publish-Subscribe, and CSP models in one rather small C++ framework. With performance, quality, and stability proved by years in the production.

  • cpp
  • cplusplus
  • cplusplus-17
  • actor-model

Fast CSV parser and writer for Modern C++

  • csv-parser
  • single-threaded
  • mit-license
  • header-only

Native x86-64 Windows loader for Bloodborne (CUSA03173) with native CPU execution, Win32 runtime, and shadPS4-based Vulkan GPU rendering. Based on deadinside28's bbport. Bring your own game dump, no game files are included.

  • bloodborne
  • native
  • pc
  • port

A simple to use, composable, command line parser for C++ 11 and beyond

  • cpp
  • cpp11
  • cpp14
  • cpp17

A lightweight, header-only, high-performance reactive programming framework for C++20.

  • modern-cpp
  • template-meta-programming
  • mvvm-framework
  • ui-dataflow

C++11 thread-safe container for sharing data between threads (synchronized queue)

  • cpp
  • multithreading
  • thread-safe
  • channel

webgpu.h - C version of the JS API, for both native and Wasm. A multi-vendor standard between Dawn/Emdawnwebgpu and wgpu-native. Designed primarily for binding into higher-level languages.