A library to make using WiFi & MQTT on the ESP8266 easy.
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Easy to use cross-platform 2D game library for C++
Cooperative mod for GTA: San Andreas
Easy to use tools to create and edit trajectories for the rviz camera.
Header-only, lightweight C++ library for binary streaming & serialization. Network data handling made easy peasy!
- binary-stream
- header-only
- serialisation
- serialization
GPL release of Hovertank 3D source code.
A native glass desktop for Windows 11: floating taskbar and desktop widgets with real-time refraction. Architecture review and verified feasibility probes.
- desktop-environment
- desktop-widgets
- direct3d11
- directcomposition
C++20 Microservice Bootstrapping Framework
- threads
- event-loops
- boost
- cpp20
SimpleAI is a small C++ AI behaviour tree based library with a QT5 based remote debugger (and with optional LUA bindings) released under MIT.
- header-only
- cpp-library
- game-development
- qt5
A cross-platform HTTP client library with a focus on usability and speed
- cpp
- networking
- http
- https
A drop-in replacement for std::list with 293% faster insertion, 57% faster erasure, 17% faster iteration and 77% faster sorting on average. 20-24% speed increase in use-case testing.
✨ Next-gen C++ JSON Serialization Engine | Zero Dependency | Header-Only | Unleash JSON Potential
- json
- cpp
- parser
- json5
S3FS-C is a FUSE (File System in User Space) based file system backed by Amazon S3 storage buckets. Once mounted, S3 can be used just like it was a local file system. This project was forked from S3FS (http://code.google.com/p/s3fs/) release 1.59 and being rewritten to be compatible with other S3 clients such as s3cmd, AWS Management Console, etc.
BluePill: Neutralizing Anti-Analysis Behavior in Malware Dissection (Black Hat Europe 2019, IEEE TIFS 2020)
Cross-Platform, Efficient easy to integrate crash reporting library for modern C++
- cpp
- crash-handling
- crash-reporting
- debugging
Support vector machines (SVMs) and related kernel-based learning algorithms are a well-known class of machine learning algorithms, for non-parametric classification and regression. liquidSVM is an implementation of SVMs whose key features are: fully integrated hyper-parameter selection, extreme speed on both small and large data sets, full flexibility for experts, and inclusion of a variety of different learning scenarios: multi-class classification, ROC, and Neyman-Pearson learning, and least-squares, quantile, and expectile regression.
- svm
- regression
- classification
- machine-learning
Quasi Engine is a framework that intends to be a complete toolset to ease 2d game development, providing ready-to-use QML elements representing basic game entities needed by most of games.
### This project has been merged ESPHelper. Please use https://github.com/ItKindaWorks/ESPHelper ### A port of the ESPHelper library for ESP32 devices
CMake BASIS makes it easy to create sharable software and libraries that work together. This is accomplished by combining and documenting some of the best practices and utilities available. This project supplies a fully integrated suite of functionality to make the whole process seamless!
- cmake
- project-template
- project-creation
- cmake-basis
ROS 2 library providing classes to collect measurements and calculate statistics across them.
A sort wrapper enabling both use of random-access sorting on non-random access containers, and increased performance for the sorting of large types.
- sort
- sorting
Logi is light-weight C++ Vulkan abstraction framework, which attempts to bridge the gap between previous graphics APIs and Vulkan by making API easier to use while still preserving Vulkan semantics and introducing as little overhead as possible.
- vulkan
- vulkan-wrapper
- vulkan-library
- vulkan-cpp
Cross-platform C++ framework that allows you to quickly initialize Vulkan and provides easy-to-use abstraction above main objects
- cplusplus
- cplusplus-17
- cpp
- fast
Simple PE32 Packer with aPLib compression library. I checked that this packer works on the program LinkParser.exe. This code must be compiled in release mode in order to work properly. I don't know the reason why. Sorry...