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97–120 of 994 · Most stars

Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more

  • header-only
  • modern-cpp
  • cpp
  • entity-component-system

Code repository of all OpenGL chapters from the book and its accompanying website https://learnopengl.com

OptiScaler bridges upscaling/frame gen across GPUs. Supports DLSS2+/XeSS/FSR2+ inputs, replaces native upscalers, enables FSR-FG/XeFG on non-FG titles. Supports Nukem mod for DLSSG-to-FSR3 FG.

  • dlss
  • xess
  • fsr2
  • amd

TranslatedUltra-lightweight Chinese OCR, supports vertical text recognition, supports ncnn, mnn, and tnn inference (dbnet (1.8M) + crnn (2.5M) + anglenet (378KB)), total model size only 4.7M

A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West and Death Stranding 2.

Very low latency speech to text, intent recognition, and text to speech, for building voice agents and interfaces

  • intent-recognition
  • stt
  • tts
  • voice