The Open Motion Planning Library (OMPL)
- motion-planning
- robotics
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The Open Motion Planning Library (OMPL)
:zap: The Mobile Robot Programming Toolkit (MRPT)
A Fasttracker II compatible music editor
The Universal Storage Engine
2D Vector Graphics Engine Powered by a JIT Compiler
WHATWG-compliant and fast URL parser written in modern C++, part of Internet Archive, Node.js, Clickhouse, Redpanda, Kong, Telegram, Adguard, Datadog and Cloudflare Workers.
C++ compile-time enum to string, iteration, in a single header file
Patterns and behaviors for GPU computing
Laser Odometry and Mapping (Loam) is a realtime method for state estimation and mapping using a 3D lidar.
The development repository for the deal.II finite element library
The repository contains the ENGLISH description files attached to the video series in my ARABIC algorithms channel.
A C++ GPU Computing Library for OpenCL
A header-only C++ argument parser library. Supposed to be flexible and powerful, and attempts to be compatible with the functionality of the Python standard argparse library (though not necessarily the API).
ThunderSVM: A Fast SVM Library on GPUs and CPUs
STL compatible C++ memory allocator library using a new RawAllocator concept that is similar to an Allocator but easier to use and write.
Version 1.2. This is the source code to STUNTMAN - an open source STUN server and client code by john selbie. Compliant with the latest RFCs including 5389, 5769, and 5780. Also includes backwards compatibility for RFC 3489. Compiles on Linux, MacOS, BSD, Solaris, and Win32 with Cygwin. Windows binaries avaialble from www.stunprotocol.org.
SIMD Vector Classes for C++
C++-based high-performance parallel environment execution engine (vectorized env) for general RL environments.
Open-source compositing software. Node-graph based. Similar in functionalities to Adobe After Effects and Nuke by The Foundry.
Fetish-themed programming language
A Wayland compositor designed for daily use, with scrolling, dwindle, master, and stacking layouts, per-output workspaces, window rules, blur, shadows, and fluid animations.
Annotate quickly images.
An efficient C++20 GPU numerical computing library with Python-like syntax
Primary repository for the Trilinos Project