NuDB: A fast key/value insert-only database for SSD drives in C++11
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ESP32 Packet Monitor + SD card!
Cross platform .NET bindings for Vulkan, VMA, SPIRV-Cross and shaderc
- vulkan
- netstandard
- csharp
- dotnet
Run models larger than your RAM or VRAM by streaming MoE experts from SSD. Built on llama.cpp.
:video_game: Open Source teleportation based first person puzzle-platformer
Distributed C++ services from embedded to enterprise
Lightweight C++ MCP (Model Context Protocol) SDK
Unofficial native Android port of Need for Speed: Most Wanted (Xbox Black Edition). The x86 code is statically recompiled to C++ with XboxXBE-Recomp and built for arm64, with a Vulkan renderer, SDL3, touch/controller/keyboard input, and extended graphics options. No emulator, no game assets included.
GDScript Compiler for Godot.
Native port of Metroid Prime 2: Echoes (GameCube) for Linux and Android, built from the PrimeDecomp decompilation. No emulator, no game assets included: bring your own disc image.
Download files straight onto your Nintendo 3DS from a URL or QR code
- 3ds
- 3ds-homebrew
- downloader
- homebrew
Native PC port of Super Smash Bros. Brawl (static recompilation): 4K, widescreen, gamepads, and Wii SD mods (Project+, Project+Ex, REX, Brawl Minus, Legacy XP). Bring your own disc.
A free, open source music workstation built around the grid.
- daw
- flp
- music-production
- piano-roll
An NMOS (Networked Media Open Specifications) Registry and Node in C++ (IS-04, IS-05)
- nmos
- cpp
- cpp11
- sdk
A SDK for the creation of analysis tools without obtaining app source code in order to profile runtime performance, examine code coverage, and track high-risk behaviors of a given app on Android 5.0 and above.
- binary-instrument
- android
- malware-research
- reverse-engineering
A 2D game engine developed in modern C++ using SDL, an Entity-Component-System (ECS) architecture, miniaudio, and Box2D. It features Lua scripting and is designed for web portability via WebAssembly
Rewrite Gravity Defied mobile game from Java to C++ & SDL
- gravity-defied
- cpp
- sdl
- sdl2
Arduino based Game Boy cartridge reader and writer. It can dump ROM and RAM to SD card.
Horizon_Highway_Slam Demo in Docker
These are the Pascal SDL 2 Headers.
A very small UPnP IGD implementation for your ESP8266 for automatic port forwarding
Various expansions to Steamworks SDK support in GameMaker: Studio / GMS2. (now merged into the official extension)
- gamemaker
- sdk-wrapper
- steamworks
A powerful cross-platform audio engine, optimized for games.
- audio
- audio-programming
- sdk
- cpp
Integrates the NDI® SDK with Godot
- gdextension
- godot
- godot-engine
- ndi