Intrinsic is a Vulkan based cross-platform game and rendering engine. The project is currently in an early stage of development.
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cppcryptfs is an implementation of the gocryptfs encrypted overlay filesystem in C++ for Windows.
Run large AI models on your own PC: Qwen3.8-Flash-Next on Strata's engine, and GLM 5.3 Flash, DeepSeek V4 Flash, LFM2.5, Qwen3.6, Ornith 1.5, Gemma 4, Tiel Coder and MiniCPM-V on a second engine written for PolyStrata. One-click install for Windows and Linux, OpenAI/Anthropic API on localhost.
- anthropic-api
- cuda
- gemma
- gguf
Formatted C++20 stdlib man pages (cppreference)
A fast JSON serializing & deserializing library, accelerated by SIMD.
Map handling framework for automated driving
VUDA is a header-only library based on Vulkan that provides a CUDA Runtime API interface for writing GPU-accelerated applications.
Distributed machine learning platform
A C++ binding for the OpenGL API, generated using the gl.xml specification.
- c-plus-plus
- c-plus-plus-11
- library
- opengl-bindings
A C++ static library offering a clean and simple interface to the 7-zip shared libraries.
- compression
- extraction
- 7z
- zip
Embeddable, in-memory, document-oriented database with a high-level Query builder interface.
- database
- embedable
- go
- in-memory
Uncharted: The Nathan Drake Collection PC port (no game files)
Tool to check C++ #include dependencies (dependency graphs created in .dot format)
A work-in-progress deobfuscator for movfuscated binaries
Header-Only C++ Library for Graph Representation and Algorithms
- search-algorithm
- dijkstra-algorithm
- graph
- graph-algorithms
A lightweight, high-performance, industrial-grade cross-language logging library (C++/Java/C#/Kotlin/TS/Python/Go), battle-tested in Honor of Kings.
- cross-platform
- high-performance
- java
- logging
A Modern C++ Data Sciences Toolkit
- nlp
- nlp-parsing
- search-engine
- inverted-index
Sorting algorithms & related tools for C++
- cpp
- sorting
- algorithm
C++17 `std::variant` for C++11/14/17
- variant
- cpp
- cpp11
- cpp14
RBDL is a C++ library that contains some essential and efficient rigid body dynamics algorithms such as the Articulated Body Algorithm (ABA) for forward dynamics, Recursive Newton-Euler Algorithm (RNEA) for inverse dynamics, the Composite Rigid Body Algorithm (CRBA) for the efficient computation of the joint space inertia matrix and is also able to compute forward dynamics with external contact constraints and collision impulses. Furthermore it has some basic support for forward and inverse kinematics.
- articulated-body-algorithm
- inverse-dynamics
- forward-dynamics
- multi-body-dynamics
Framework and Library for Distributed Online Machine Learning
- machine-learning
- c-plus-plus
- ml
- distributed
An object oriented C++ wrapper for CURL (libcurl)
- curl
- c-plus-plus
- libcurl
- cpp
Unofficial static recompilation of the Xbox 360 version of Need for Speed: Most Wanted (2005): a native port for Steam Deck, Steam Machine, Steam Frame, Linux and Mac (iPhone/iPad: sideload the experimental IPA or build it yourself). Bring your own disc: no game files included. Not affiliated with EA or Valve.
An unofficial Android port of the Xbox 360 version of Grand Theft Auto IV created through the process of static recompilation