Vulkan library oriented on high speed rendering
- vulkan
- vulkan-api
- vulkan-library
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Vulkan library oriented on high speed rendering
inFAMOUS Second Son on PC: a shadPS4 build tuned for one game - high FPS, DLSS, mouse aiming. Bring your own game.
EA SPORTS UFC 3 (PS4) native port for Linux and Windows — SacredFire/bbport runtime + shadPS4-derived Vulkan renderer
Code repository for Learning Vulkan, published by Packt
[UNMAINTAINED] A modern cross-platform 3D engine built with Vulkan, glTF 2.0 and modern C++14.
Ninja Gaiden II (Xbox 360, 2008) statically recompiled into native Linux and Windows builds, drawn by its own Vulkan renderer. A steady 60 fps, up to 8x render scale, widescreen and ultrawide, keyboard and mouse, mods, Steam Deck ready. Bring your own copy of the game.
Native PC compatibility project for The Order: 1886 (PS4, CUSA00076). Windows launcher, Vulkan graphics. In development: 3D cinematics observed; gameplay validation ongoing. Uses your own dump; no game files included. | Projeto para PC em desenvolvimento; usa seu próprio dump.
Native Windows port of inFAMOUS Second Son (PS4): custom runtime + Vulkan renderer derived from shadPS4. Bring your own game.
RatchetPort: unofficial Ratchet & Clank (2016) PS4 PC port project for Windows. Pre-Alpha (CUSA01047 USA v1.00). Requires your own original-disc dump; no game files included.
Unofficial native PC port of inFAMOUS First Light (PS4). Bring your own game dump - no game files included.
Vulkan Compute for C++ (experimentation project)
Vulkan-based implementation of 3Dfx Glide for Linux / Wine, spun off from DXVK.
A cross-platform Vulkan layer which checks Vulkan applications for best practices on Arm Mali devices.
A simple Vulkan-based renderer for my master thesis on real-time transparency
Framework for Vulkan beginners, used in university education.
Comparison of OpenGL and Vulkan API in terms of performance.
C++ implementation of Vulkan sitting on D3D12 :cat2:
Vulkan demos and tutorials.
openFrameworks is a community-developed cross platform toolkit for creative coding in C++.
A modern, high-performance C++17 graphics and compute library based on Vulkan
Basic graphics samples using Magma library and Vulkan graphics API
Vulkan Ignoble Software Rasterizer: Software rasterizer implementing Vulkan. Just for fun.
Shadertoy image shader test app with Vulkan.
Library for shader debugging and profiling for Vulkan and OpenGL