Jellyfin Desktop Client based on Plex Media Player
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The development repository for the deal.II finite element library
- finite-elements
- c-plus-plus
- fem
- hpc
A high-performance, concurrent hash table
An ultra fast and encrypted mobile key-value storage for React Native
- react-native
- asyncstorage
- mmkv-database
- java
Purely native C++ cross-platform GUI framework for Android and iOS development. https://www.boden.io
- cross-platform
- android-ui
- ios-ui
- cpp
A ROS package tool to analyze the IMU performance.
- imu
- allan
- gyro
- calibration
Simple, fast, accurate single-header microbenchmarking functionality for C++11/14/17/20
- benchmark
- cpp
- microbenchmark
- single-header
open-appsec is a machine learning security engine that preemptively and automatically prevents threats against Web Application & APIs. This repo include the main code and logic.
- api-security
- application-security
- kubernetes
- nginx
Automated static analysis tools for binary programs
- binary-analysis
- reverse-engineering
Colorizing text editor for ImGui
- imgui
- syntax-highlighting
- text-editor
- undo-redo
A modern frontend for Neovim.
Lantern Engine: run your own copy of Bloodborne on Windows. A launcher and engine where the game's code runs natively; bring your own game dump.
- bloodborne
- bloodborne-launcher
- bloodborne-pc
- bloodborne-windows
A code-completion & code-comprehension server
- code-completion
- semantic-engine
- code-analysis
- editor
Command & Conquer Generals: Zero Hour running natively on macOS, iPhone & iPad — real engine (EA GPL v3 source, via GeneralsX), DXVK/MoltenVK renderer, RTS touch controls. No game assets included.
- apple-silicon
- command-and-conquer
- dxvk
- game-port
A simple open-source disk benchmark tool for Linux distros
- linux
- qt5
- benchmarking
- ssd
Multiplayer top-down shooter made from scratch in C++. Web version: https://play.hypersomnia.io Made in 🇵🇱
- game
- free-software
- top-down-shooter
- shooter-game
USB/IP Client for Windows
- usbip
- usbip-win
- usb-to-ethernet
- usb-over-ethernet
c++ toolkit for rapid development of live graphical apps and games
A Copy of FreeFileSync Source Code. This repository is just a mirror of the FreeFileSync source code. Please do not send pull requests. Submit issues to the official forum (https://freefilesync.org/forum/). Last free version for commercial use: https://github.com/hkneptune/FreeFileSync/releases/tag/v12.5
Minimal graphics API. Built on top of latest Vulkan extensions. As close as possibly to my "No Graphics API" blog post and the SIGGRAPH talk.
The Control Toolbox - An Open-Source C++ Library for Robotics, Optimal and Model Predictive Control
- optimal-control
- model-predictive-control
- ilqr
- ilqg
ESP32 Display Controller (VGA, PAL/NTSC Color Composite, SSD1306, ST7789, ILI9341), PS/2 Mouse and Keyboard Controller, Graphics Library, Sound Engine, Game Engine and ANSI/VT Terminal
- esp32
- graphics-library
- game-engine
- vt100
log4cplus is a simple to use C++ logging API providing thread-safe, flexible, and arbitrarily granular control over log management and configuration. It is modelled after the Java log4j API.
- log4cplus
- cxx
- logging
- logging-library
Unified Executors