llama.cpp fork for significantly improved performance on Ampere generation Nvidia cards (especially RTX 3090 / 3090 Ti): example: 110+ tok/s over a 100K-token generation at temperature 1 for qwen3.8, supporting full 262K ctx. Supports low memory (12gb) configs for 200k+ ctx. 120+ TPS, 3300+ prefill for QFN 3.8.
- ampere
- consumer-gpu
- cuda
- ggml
Breath of the Wild (Wii U, v1.5.0) statically recompiled to a native Windows program with a Vulkan renderer.
- breath-of-the-wild
- game-preservation
- recompilation
- static-recompilation
Cross-platform C++20 GUI framework featuring MVVM architecture, reactive capabilities, and scalable, accelerated GPU rendering.
- cpp20
- cross-platform-gui
- gui
- modern-cpp
Battlefield 2 Compatible Source Code
Distributed C++ services from embedded to enterprise
Windows PC & Android port of Super Mario All-Stars (SNES) with true widescreen up to 21:9, simultaneous two-player co-op, 82 achievements, CRT filters and slang shaders, save states, rewind, cheats, level select and music player. Requires your own USA ROM.
The Open Capture and Analytics Tool (OCAT) provides an FPS overlay and performance measurement for D3D11, D3D12, and Vulkan
- mit-license
- vulkan
- fps-overlay
- d3d12
An unofficial native Android port of the original Xbox version of Black, with touch controls, gyroscope aiming, controller support and extended graphics options.
Code to emulate a gameboy printer via the gameboy link cable
Examples and demos for the Vulkan C++ API
- vulkan
- vulkan-demos
- example-code
- examples
VERY experimental Nintendo Switch 2 emulator port for PS5
Unofficial native Android port of Need for Speed: Most Wanted (Xbox Black Edition). The x86 code is statically recompiled to C++ with XboxXBE-Recomp and built for arm64, with a Vulkan renderer, SDL3, touch/controller/keyboard input, and extended graphics options. No emulator, no game assets included.
Real-time LIDAR-based Urban Road and Sidewalk detection for Autonomous Vehicles 🚗
- road-segmentation
- lidar
- point-cloud
- ros
OSX-like window decoration for KDE Plasma written in C++
A C/C++ header file for fast 32-bit division remainders (and divisibility tests) on 64-bit hardware.
Modern C++ ORM library
A fully non-destructive photo retouching program providing a complete layer-based workflow including RAW image development.
This repo contains code to run natively on BMWs iDrive6 and the J29 Toyota Supra.
No-Fuss Time Management App
Vulkan compute for people
The modern documentation tool for C++.
Lightweight C++ MCP (Model Context Protocol) SDK
Unnoficial Native Windows PC port of The Last of Us Remastered (PS4, CUSA00552). Runs the game’s own x86-64 code on a custom runtime, with PS4 system libraries reimplemented and a Vulkan renderer based on shadPS4. Includes a launcher. No game files included: you need your own copy.
- pc-port
- ps4
- reverse-enginnering
- shadps4
Burnout Revenge recompilation based on RexGlue + standalone Plume render