Zero overhead utilities for preventing bugs at compile time
- c-plus-plus
- type-safety
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Zero overhead utilities for preventing bugs at compile time
A header-only C++ argument parser library. Supposed to be flexible and powerful, and attempts to be compatible with the functionality of the Python standard argparse library (though not necessarily the API).
Total Registry - enhanced Registry editor/viewer
RubberDucky like payloads for DigiSpark Attiny85
ProxiFyre: A Windows SOCKS5 proxifier leveraging NDISAPI to transparently route TCP and UDP traffic on a per-app basis.
Best practices, conventions, and tricks for ROS
RT64 is an N64 graphics renderer for playing with enhancements in emulators and native ports.
Little Navmap is a free flight planner, navigation tool, moving map, airport search and airport information system for Flight Simulator X, Microsoft Flight Simulator 2020, Prepar3D and X-Plane.
AnKi 3D Engine - Vulkan and D3D12, modern renderer, scripting, physics and more
EnergyPlus™ is a whole building energy simulation program that engineers, architects, and researchers use to model both energy consumption and water use in buildings.
A high-performance inference engine for LLM, VLM and DiT models, optimized for diverse AI accelerators. It is hosted in OpenAtom Foundation.
Pentesting cheatsheet with all the commands I learned during my learning journey. Will try to to keep it up-to-date.
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Android FFmpeg 音视频开发教程
TranslatedA modern file manager built for Windows, making it easier to browse, search, and organize files. | QQ Group 1043250162
Version 1.2. This is the source code to STUNTMAN - an open source STUN server and client code by john selbie. Compliant with the latest RFCs including 5389, 5769, and 5780. Also includes backwards compatibility for RFC 3489. Compiles on Linux, MacOS, BSD, Solaris, and Win32 with Cygwin. Windows binaries avaialble from www.stunprotocol.org.
Update your CFW, cheat codes, firmwares and more directly from your Nintendo Switch!
Houdini Engine Plugin for Unreal Engine.
Simulationcraft engine/GUI
llm deploy project based mnn. This project has merged into MNN.
A lightweight 2D graphics library for modern GPUs, delivering high-performance text, image, and vector rendering across major platforms.
Pluggable in-process caching engine to build and scale high performance services
a node.js plugin to integrate nw.js/electron games with steamworks
C++ client for making HTTP/REST requests