Framework for Enterprise Application Development in c++, HTTP1/HTTP2/HTTP3 compliant, Supports multiple server backends
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MySQL Connector/C++ is a MySQL database connector for C++. It lets you develop C++ and C applications that connect to MySQL Server.
Free, open-source 3D sculpting for Linux, macOS and Windows: dense meshes, remeshing, painting, built-in AI (image/text to 3D), Send to Unreal, game-ready LODs, Gaussian splats and OpenUSD.
- 3d
- cpp
- dear-imgui
- digital-sculpting
Vulkan best practice for mobile developers
Modern C++ quantum computing library
- quantum-computing
- c-plus-plus
- cpp
- cpp11
NOTE: development in stuntrally3 repo. 3D racing game based on VDrift and OGRE with own Track Editor. The main repository with Stunt Rally 2.x sources and data.
A tilemap editor for Game Boy, Color, Advance, DS, and SNES projects. Written in C++ with FLTK.
- tilemap
- tilemap-editor
- game-development
- gameboy
Large collection of number systems providing custom arithmetic for mixed-precision algorithm development and optimization for AI, Machine Learning, Computer Vision, Signal Processing, CAE, EDA, control, optimization, estimation, and approximation.
- arithmetic
- integer-arithmetic
- fixed-point-arithmetic
- rational-arithmetic
Open source game inspired by Dungeon Keeper - Dark, damp and dangerous... | *Not actively developed anymore*
A C++14-compatible physical units library with no dependencies and a single-file delivery option. Emphasis on safety, accessibility, performance, and developer experience.
- cpp
- cpp14
- cpp14-library
- dimensional-analysis
Getting serious about Vulkan development with this modern C++ framework, battle-tested in rapid prototyping, research, and teaching. Includes support for real-time ray tracing (RTX), serialization, and meshlets.
TFLite Support is a toolkit that helps users to develop ML and deploy TFLite models onto mobile / ioT devices.
QCTools (Quality Control Tools for Video Preservation) is a free and open source software tool that helps users analyze and understand their digitized video files through use of audiovisual analytics and filtering. QCTools is funded by the National Endowment for the Humanities and the Knight Foundation, and is developed by the Bay Area Video Coalition.
- video
- preservation
- quality-control
A fully non-destructive photo retouching program providing a complete layer-based workflow including RAW image development.
The CLI for working with JSON Schema. Covers formatting, linting, testing, bundling, and more for both local development and CI/CD pipelines
- json
- json-schema
- jsonschema
- openapi
A 2D Soft Body and Rigid Body Physics Engine.
- 2d-physics-engine
- game-development
- physics-engine
- rigid-bodies
WipEout Omega Collection (PS4) native PC port for Windows and Linux: the game's own x86-64 code on the CPU, a PS4 runtime and the shadPS4 Vulkan video core. Playable, in active development. No game files included. ⭐ Star it if you like it! 💙 Donate: PayPal [email protected] or ko-fi.com/abd_dbh
- native-port
- pc-port
- ps4
- shadps4
Afterburner for Vulkan development; Auto-Vk is a modern C++ low-level convenience and productivity layer atop Vulkan-Hpp.
- vulkan-hpp
- vulkan
- real-time-rendering
Cross-platform C++17 Runtime Reflection Library
- reflection
- cpp
- cpp17
- game-engine
Bindings to connect lua with Steam API
- game-development
- love2d
- lua
- steam-api
This is the GitHub home of Race Into Space, the computer version of the Liftoff! board game by Fritz Bronner. It was developed by Strategic Visions and published by Interplay as a disk-based game in 1993 and a CD-ROM in 1994. It was open-sourced in 2005 and a number of improvements have been made over the original.
- lunar
- lunar-lander
- moon
- probe
Native PC compatibility project for The Order: 1886 (PS4, CUSA00076). Windows launcher, Vulkan graphics. In development: 3D cinematics observed; gameplay validation ongoing. Uses your own dump; no game files included. | Projeto para PC em desenvolvimento; usa seu próprio dump.
- cpp
- emulation
- game-compatibility
- ps4
A 2D game engine developed in modern C++ using SDL, an Entity-Component-System (ECS) architecture, miniaudio, and Box2D. It features Lua scripting and is designed for web portability via WebAssembly
FMOD Studio middleware integration and scripting API bindings for the Godot game engine.
- game-development
- game-engine-development
- game-audio
- dynamic-audio