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Advanced rhythm game for Windows, Linux and OS X. Designed for both home and arcade use.

  • stepmania
  • rhythm-game
  • game
  • lua

Experimental DLSS Multi Frame Generation controls for any supported MFG title on RTX 40 series GPUs

:sparkles: Magical headers that make your C++ library accessible from JavaScript :rocket:

  • c-plus-plus
  • node-addon
  • asmjs
  • nodejs

WHATWG-compliant and fast URL parser written in modern C++, part of Internet Archive, Node.js, Clickhouse, Redpanda, Kong, Telegram, Adguard, Datadog and Cloudflare Workers.

Laser Odometry and Mapping (Loam) is a realtime method for state estimation and mapping using a 3D lidar.

  • velodyne
  • ros
  • loam-velodyne
  • lidar

Multiplayer top-down shooter made from scratch in C++. Web version: https://play.hypersomnia.io Made in 🇵🇱

  • game
  • free-software
  • top-down-shooter
  • shooter-game

Rednex Game Boy Development System - An assembly toolchain for the Nintendo Game Boy and Game Boy Color

Version 1.2. This is the source code to STUNTMAN - an open source STUN server and client code by john selbie. Compliant with the latest RFCs including 5389, 5769, and 5780. Also includes backwards compatibility for RFC 3489. Compiles on Linux, MacOS, BSD, Solaris, and Win32 with Cygwin. Windows binaries avaialble from www.stunprotocol.org.

Lantern Engine: run your own copy of Bloodborne on Windows. A launcher and engine where the game's code runs natively; bring your own game dump.

  • bloodborne
  • bloodborne-launcher
  • bloodborne-pc
  • bloodborne-windows

Open-source compositing software. Node-graph based. Similar in functionalities to Adobe After Effects and Nuke by The Foundry.

  • c-plus-plus
  • vfx
  • cross-platform
  • openfx

A Wayland compositor designed for daily use, with scrolling, dwindle, master, and stacking layouts, per-output workspaces, window rules, blur, shadows, and fluid animations.