SymEngine is a fast symbolic manipulation library, written in C++
- math
- computer-algebra
- c-plus-plus
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SymEngine is a fast symbolic manipulation library, written in C++
Godex is a Godot Engine ECS library.
PS2 games in the browser: static recompilation to WebAssembly with a native runtime
Kratos Multiphysics (A.K.A Kratos) is a framework for building parallel multi-disciplinary simulation software. Modularity, extensibility and HPC are the main objectives. Kratos has BSD license and is written in C++ with extensive Python interface.
Crinkler is an executable file compressor (or rather, a compressing linker) for compressing small 32-bit Windows demoscene executables. As of 2026, it is the most widely used tool for compressing 1k/4k/8k intros.
Zelda Wind Waker HD Recomp
stdgpu: Efficient STL-like Data Structures on the GPU
Compatible client of Ace of Spades 0.75
[INACTIVE] Avian is a lightweight virtual machine and class library designed to provide a useful subset of Java's features, suitable for building self-contained applications.
Open-Source Quantum Chemistry – an electronic structure package in C++ driven by Python
A comprehensive test suite for RFC 8259 compliant JSON parsers
A lightweight header-only library for using Keras (TensorFlow) models in C++.
Robotics with GPU computing
A Modular Optimization framework for Localization and mApping (MOLA)
My first venture into raspberry pi stuff. Running a custom pure data patch I've been working on for a couple years on a Raspberry Pi 3. This project took a couple months and I'm still tweaking stuff here and there but it's pretty much complete, it even survived it's first live show!
A RocksDB compliant high performance scalable embedded key-value store
A coupling library and ecosystem for partitioned multi-physics and multi-scale simulations, including surface and volume coupling.
DriveClub (PS4, version 1.28) running natively on Windows
Experimental native PC port of Lost Odyssey using static recompilation. No game assets included.
Thin, unified, C++-flavored wrappers for the CUDA APIs
A bleeding-edge, lock-free, wait-free, continuation-stealing tasking library built on C++20's coroutines
Graphical Editor to create BehaviorTrees. Compliant with BehaviorTree.CPP
C++ library for solving large sparse linear systems with algebraic multigrid method
An unofficial original Xbox version PC port of BLACK (2006) via static recompilation.