Fast In-Memory Data Compression Algorithm (header-only C/C++) 540+MB/s compress, 3000+MB/s decompress, ratio% better than LZ4, Snappy, and Zstd@--1
- data-compression
- lz77
- compression
- compression-algorithm
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Fast In-Memory Data Compression Algorithm (header-only C/C++) 540+MB/s compress, 3000+MB/s decompress, ratio% better than LZ4, Snappy, and Zstd@--1
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Auto generated Go wrapper for Dear ImGui via cimgui
A Python platform to perform parallel computations of optimisation tasks (global and local) via the asynchronous generalized island model.
Robust Odometry and Mapping for Multi-LiDAR Systems with Online Extrinsic Calibration
Desbordante is a high-performance data profiler that is capable of discovering many different patterns in data using various algorithms. It also allows to run data cleaning scenarios using these algorithms. Desbordante has a console version and an easy-to-use web application.
An unordered C++ data container providing fast iteration/insertion/erasure while maintaining pointer/iterator validity to non-erased elements regardless of insertions/erasures. Provides higher-performance than std:: library containers for high-modification scenarios with unordered data.
Implementation of the Go-ICP algorithm for globally optimal 3D pointset registration
Generic calibration for robots
Large collection of number systems providing custom arithmetic for mixed-precision algorithm development and optimization for AI, Machine Learning, Computer Vision, Signal Processing, CAE, EDA, control, optimization, estimation, and approximation.
Synchronous multi-master replication library
Xolotl (formerly Strata-DSV4.1): run DeepSeek-V4.1-Flash, all 552B, as a local coding agent on one gaming PC (RTX 4090 + 90 GB RAM) at up to ~27 tok/s, 512K context, October 1017 builds included. Plus GLM-5.3-Flash and Qwen3.8. MoE experts tiered across VRAM, pinned RAM and NVMe; OpenAI + Anthropic API.
Unreal Engine Plugin to enable ROS Support
Vulkan RTX path tracer with a declarative ES7-like scene description language.
Software licensing and registration using digital signatures and public cryptography 🪪
MegaGlest real-time strategy game engine (cross-platform, 3-d)
C++ Faker library for generating fake (but realistic) data.
The second generation Android Hardening Protection
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Oh my God, it's free for everyone; we won't sell this.
GUI for Fancontrol. It uses the KAuth module of the KDE Frameworks 5 to write the generated config file. Furthermore it communicates with systemd via dbus to control the fancontrol service. If you want to compile without systemd support set the -DNO_SYSTEMD option.
🌳 Plugin for procedural generation of 3D trees of varying complexity for Godot Engine.
Cross-platform C++20 GUI framework featuring MVVM architecture, reactive capabilities, and scalable, accelerated GPU rendering.
Distributed C++ services from embedded to enterprise