Afterburner for Vulkan development; Auto-Vk is a modern C++ low-level convenience and productivity layer atop Vulkan-Hpp.
- vulkan-hpp
- vulkan
- real-time-rendering
47,133 repositories indexed
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Afterburner for Vulkan development; Auto-Vk is a modern C++ low-level convenience and productivity layer atop Vulkan-Hpp.
An effort to bring Google's Firebase C++ API to Qt + QML
This is a package for LiDARTag, described in paper: LiDARTag: A Real-Time Fiducial Tag System for Point Clouds
Cross-platform C++17 Runtime Reflection Library
Native Windows PC port of The Last of Us Remastered (PS4, CUSA00552). Runs the game’s own x86-64 code on a custom runtime, with PS4 system libraries reimplemented and a Vulkan renderer based on shadPS4. Includes a launcher. No game files included: you need your own copy.
C++20 Microservice Bootstrapping Framework
Artificial Intelligence for Kinematics, Dynamics, and Optimization
WipEout Omega Collection (PS4) native PC port for Windows: the game's own x86-64 code on the CPU, a PS4 runtime and the shadPS4 Vulkan video core. Playable, in active development. No game files included. ⭐ Star it if you like it; bug reports and requests are welcome in Issues!
EA SPORTS UFC 3 (PS4) native port for Linux and Windows — SacredFire/bbport runtime + shadPS4-derived Vulkan renderer
A realtime preview tool for projection mapping
MediEvil (PS4, CUSA11227) native PC port on the gow3_pc runtime: PKG install, up to 4K, launcher. No game files included.
A SDK for the creation of analysis tools without obtaining app source code in order to profile runtime performance, examine code coverage, and track high-risk behaviors of a given app on Android 5.0 and above.
Real-time film emulation for Unreal Engine: 21 looks, grain, halation, lens effects, Blueprint controls and reusable presets.
Alternating Minimization Based Trajectory Generation for Quadrotor Aggressive Flight
Audio Monitoring Software designed to run on a Raspberry pi with touchscreen
Port of the xxhash library to C++17.
Native Windows port of inFAMOUS Second Son (PS4): custom runtime + Vulkan renderer derived from shadPS4. Bring your own game.
A realtime visual programming language for interactive media.
Catkin package that provides lidar motion undistortion based on an external 6DoF pose estimation input.
Source code for the Turing codec, an HEVC software encoder optimised for fast encoding of large resolution video content
A simple C++ 03/11/etc timer class for ~microsecond-precision cross-platform benchmarking. The implementation is as limited and as simple as possible to create the lowest amount of overhead.
RatchetPort: unofficial Ratchet & Clank (2016) PS4 PC port project for Windows. Pre-Alpha (CUSA01047 USA v1.00). Requires your own original-disc dump; no game files included.
Header only library that parses and plans SQL queries at compile time
CloudPeek is a lightweight, cross-platform, single-header C++ point cloud viewer. It’s designed for simplicity and efficiency, requiring no heavy libraries like PCL or Open3D. Ideal for visualizing and interacting with 3D data from LiDAR, photogrammetry, or other datasets, CloudPeek delivers powerful, real-time exploration in a minimalistic package