A C++ Web Framework built on top of Qt, using the simple approach of Catalyst (Perl) framework.
- uwsgi
- fastcgi
- cross-platform
- cpp
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A C++ Web Framework built on top of Qt, using the simple approach of Catalyst (Perl) framework.
Interactive Map Correction for 3D Graph SLAM
A C++17 cross-platform implementation for UUIDs
A bleeding-edge, lock-free, wait-free, continuation-stealing tasking library built on C++20's coroutines
C++20 Terminal User Interface (TUI) Library.
AMDNR Neural Rendering on AMD GPUs, built into OptiScaler: model interleave, residual composition, XeSS frame generation up to 6X, FSR Ray Regeneration. Discord: https://discord.gg/AMDNR · Ko-fi: https://ko-fi.com/3zinr DLSS ON AMD
Fast, flexible and simple GUI.
Embeddable, in-memory, document-oriented database with a high-level Query builder interface.
Crash Team Racing: Nitro-Fueled (PS4) running natively on Windows 10/11. Windows fork of SacredFire, built on bbport and shadPS4. No game files included.
C++ Reflection Parser / Runtime Skeleton
PokerTH is a poker game written in C++/Qt.
Real-time object detection on Android using the YOLO network with TensorFlow
A complete workflow for HDR imaging
Experimental Online Crash Team Racing: Nitro-Fueled (PS4) running natively on Windows 10/11. Windows fork of SacredFire, built on bbport and shadPS4. No game files included. Status: https://octr.ryu7w7.xyz
Blazing fast Apple Silicon inference engine optimized for Qwen & Nemotron. OpenAI + Anthropic API compatible. Built by folks from nace.ai
GUI frontend to John the Ripper password cracker
NOTE: development in stuntrally3 repo. 3D racing game based on VDrift and OGRE with own Track Editor. The main repository with Stunt Rally 2.x sources and data.
Unofficial static recompilation of the Xbox 360 version of Need for Speed: Most Wanted (2005): a native port for Steam Deck, Steam Machine, Steam Frame, Linux and Mac (iPhone/iPad: sideload the experimental IPA or build it yourself). Bring your own disc: no game files included. Not affiliated with EA or Valve.
Pure Pursuit Control and SE(2) Planning
Declarative UI toolkit for modern C++20
A lightweight, header-only, high-performance reactive programming framework for C++20.
An asynchronous web framework for C++ built on top of Qt
Free, open-source 3D sculpting for Linux, macOS and Windows: dense meshes, remeshing, painting, built-in AI (image/text to 3D), Send to Unreal, game-ready LODs, Gaussian splats and OpenUSD.
Arduino WiFi library for ESP8266 modules