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121–144 of 242 · Most stars

A C++ Web Framework built on top of Qt, using the simple approach of Catalyst (Perl) framework.

  • uwsgi
  • fastcgi
  • cross-platform
  • cpp

A bleeding-edge, lock-free, wait-free, continuation-stealing tasking library built on C++20's coroutines

  • cpp20
  • coroutines
  • wait-free
  • threadpool

AMDNR Neural Rendering on AMD GPUs, built into OptiScaler: model interleave, residual composition, XeSS frame generation up to 6X, FSR Ray Regeneration. Discord: https://discord.gg/AMDNR · Ko-fi: https://ko-fi.com/3zinr DLSS ON AMD

Crash Team Racing: Nitro-Fueled (PS4) running natively on Windows 10/11. Windows fork of SacredFire, built on bbport and shadPS4. No game files included.

  • crash-team-racing
  • ctr
  • shadps4
  • vulkan

Experimental Online Crash Team Racing: Nitro-Fueled (PS4) running natively on Windows 10/11. Windows fork of SacredFire, built on bbport and shadPS4. No game files included. Status: https://octr.ryu7w7.xyz

Blazing fast Apple Silicon inference engine optimized for Qwen & Nemotron. OpenAI + Anthropic API compatible. Built by folks from nace.ai

NOTE: development in stuntrally3 repo. 3D racing game based on VDrift and OGRE with own Track Editor. The main repository with Stunt Rally 2.x sources and data.

Unofficial static recompilation of the Xbox 360 version of Need for Speed: Most Wanted (2005): a native port for Steam Deck, Steam Machine, Steam Frame, Linux and Mac (iPhone/iPad: sideload the experimental IPA or build it yourself). Bring your own disc: no game files included. Not affiliated with EA or Valve.

A lightweight, header-only, high-performance reactive programming framework for C++20.

  • modern-cpp
  • template-meta-programming
  • mvvm-framework
  • ui-dataflow

Free, open-source 3D sculpting for Linux, macOS and Windows: dense meshes, remeshing, painting, built-in AI (image/text to 3D), Send to Unreal, game-ready LODs, Gaussian splats and OpenUSD.

  • 3d
  • cpp
  • dear-imgui
  • digital-sculpting