C++11 header-only message digest library
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C++11 header-only message digest library
Qt5 suite that supports displaying and editing nodes in a graph-like flow. Similar to Unreal Kismet, Frostbite 3 Schematics or Allegorithmic Substance Designer UIs.
Native Windows PC port of God of War (PS2), built by statically recompiling MIPS R5900 code to C++ with PS2Recomp. Includes an installer launcher, one-click build, fan-translation support and a 60 fps target. No game files included: you need your own copy.
Native PC port of Super Smash Bros. Brawl (static recompilation): 4K, widescreen, gamepads, and Wii SD mods (Project+, Project+Ex, REX, Brawl Minus, Legacy XP). Bring your own disc.
Native PC port of Super Paper Mario (Wii) by static recompilation: 4K, cinematic widescreen, 120 fps, HQ music, HD textures, gamepad and pointer support. Bring your own disc.
A simple, cross-platform utility to classify packets into flows using only the essential 4-tuple.
Unofficial native PC port of God of War (2005, PS2) for Windows, with experimental Linux support. Statically recompiled to C++, not an emulator. OpenGL renderer, launcher, cheat menu, widescreen, 60 FPS. Bring your own game dump: no game files included.
Unofficial PC port of the Xbox 360 version of Army of Two (2008). Online co-op supported.
C++ backend for Jupyter interactive widgets
Conker: Live & Reloaded (Xbox) on Windows & Linux: a native recompilation with a launcher that builds it from your own disc, widescreen up to 240 FPS, enhancements, and online play with room codes.
Git super project for PySide
Checks with NSRL RDS servers looking for for hash matches
Resident Evil Outbreak native PC port: static recompilation of the PS2 game with online co-op (openSNAP), randomizer, cheats, controller support and 4K video settings.
A very small UPnP IGD implementation for your ESP8266 for automatic port forwarding
Serverless ML Framework
Run your tests inside nvim in split window or popup with live feedback
C++ backend for the jupyter leaflet widget
Various expansions to Steamworks SDK support in GameMaker: Studio / GMS2. (now merged into the official extension)
.NET wrapper around the LibSass library with the ability to support a virtual file system.
Overlay for Game Boy Printer emulator with e-paper feature and complete support, hints and savestates for the 110 compatible games !
Support for ROS-enabled RGBD data acquisition in Unreal Engine Projects
The Massively Parallel Quantum Chemistry program, MPQC, computes properties of atoms and molecules from first principles using the time independent Schrödinger equation.
Support vector machines (SVMs) and related kernel-based learning algorithms are a well-known class of machine learning algorithms, for non-parametric classification and regression. liquidSVM is an implementation of SVMs whose key features are: fully integrated hyper-parameter selection, extreme speed on both small and large data sets, full flexibility for experts, and inclusion of a variety of different learning scenarios: multi-class classification, ROC, and Neyman-Pearson learning, and least-squares, quantile, and expectile regression.
C++ library that converts Qt supported images to OpenGL raw format.