Real-time object detection on Android using the YOLO network with TensorFlow
- android-device
- yolo
- tensorflow
- android-studio
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Real-time object detection on Android using the YOLO network with TensorFlow
C++ library and cmdline tools for parsing and manipulating VCF files with python and zig bindings
Qt without moc: set of macros to use Qt without needing moc
LYNX SHARE — lightweight open-source DAW in C++20/JUCE with the FL Studio workflow: Channel Rack, Piano Roll, Playlist, Mixer and .flp import
Reproducing the results of "Playing Atari with Deep Reinforcement Learning" by DeepMind
NOTE: development in stuntrally3 repo. 3D racing game based on VDrift and OGRE with own Track Editor. The main repository with Stunt Rally 2.x sources and data.
Multi-Modal Database replacing MongoDB, Neo4J, and Elastic with 1 faster ACID solution, with NetworkX and Pandas interfaces, and bindings for C 99, C++ 17, Python 3, Java, GoLang 🗄️
MARISA: Matching Algorithm with Recursively Implemented StorAge
An implementation of Actor, Publish-Subscribe, and CSP models in one rather small C++ framework. With performance, quality, and stability proved by years in the production.
Unofficial static recompilation of the Xbox 360 version of Need for Speed: Most Wanted (2005): a native port for Steam Deck, Steam Machine, Steam Frame, Linux and Mac (iPhone/iPad: sideload the experimental IPA or build it yourself). Bring your own disc: no game files included. Not affiliated with EA or Valve.
Native x86-64 Windows loader for Bloodborne (CUSA03173) with native CPU execution, Win32 runtime, and shadPS4-based Vulkan GPU rendering. Based on deadinside28's bbport. Bring your own game dump, no game files are included.
A ROS node to perform a probabilistic 3-D/6-DOF localization system for mobile robots with 3-D LIDAR(s). It implements pointcloud based Monte Carlo localization that uses a reference pointcloud as a map.
Professional Standalone Music Production Center with 7" Touch Screen, Sampler, Touch Strip and Music Tribe JAM DAW
Experimental KytyPS5 U59 with merged shader and renderer fixes; complete sanitized main history and Windows releases.
AES67 Linux Daemon with configuration WebUI
Fast and flexible C++ library for working with OpenStreetMap data.
A tilemap editor for Game Boy, Color, Advance, DS, and SNES projects. Written in C++ with FLTK.
Robust Odometry and Mapping for Multi-LiDAR Systems with Online Extrinsic Calibration
An unordered C++ data container providing fast iteration/insertion/erasure while maintaining pointer/iterator validity to non-erased elements regardless of insertions/erasures. Provides higher-performance than std:: library containers for high-modification scenarios with unordered data.
Asynchronous HTTP/WebSocket graphics device for R with an interactive plot viewer
ESP8266 Arduino library with built in reconnect functionality
A C++14-compatible physical units library with no dependencies and a single-file delivery option. Emphasis on safety, accessibility, performance, and developer experience.
Vulkan RTX path tracer with a declarative ES7-like scene description language.
Getting serious about Vulkan development with this modern C++ framework, battle-tested in rapid prototyping, research, and teaching. Includes support for real-time ray tracing (RTX), serialization, and meshlets.