TriWild: Robust Triangulation with Curve Constraints
- traingulation
- meshing
- geometry-processing
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TriWild: Robust Triangulation with Curve Constraints
Self-assembling Mesh network built around the MQTT protocol supporting OTA
Native Windows port of Shadow of the Colossus (PS4, CUSA08809) - bring your own game dump. Port nativo para PC.
inFAMOUS Second Son on PC: a shadPS4 build tuned for one game - high FPS, DLSS, mouse aiming. Bring your own game.
A flexible command line client for Arch Linux's User Repository
GPL release of Hovertank 3D source code.
TranslatedZongzhu (宗主, "sect leader"): a Grok Bot voice terminal on the Waveshare 1.75C round-screen ESP32, with blinking eye expressions, subtitles and spoken readout, including firmware and backend source code (2.5.2.9)
The repository host gives no description.
NI Media is a C++ library for reading and writing audio streams.
Various open addressing hashmap algorithms in C++
Cross-platform C++17 Runtime Reflection Library
High efficient and fast 2D bin packing tool
A ROS wrapper for libviso2, a library for visual odometry
The repository host gives no description.
Small C++ header to display async animations, counters, progress bars, and status messages
TranslatedUse the macOS WeChat input method on Linux through Fcitx5
Native Windows port of Tekken Tag Tournament 2 (Xbox 360) by static recompilation. Not an emulator. Ships no game data - the installer builds the game from your own disc image and Title Update 3.
The repository host gives no description.
Native Windows PC port of The Last of Us Remastered (PS4, CUSA00552). Runs the game’s own x86-64 code on a custom runtime, with PS4 system libraries reimplemented and a Vulkan renderer based on shadPS4. Includes a launcher. No game files included: you need your own copy.
Drakengard 3 (PS3) static recompilation using ps3recomp
A full-featured radio automation system targeted for use in professional broadcast and media environments
Audio features extraction
InfiniDB Data Warehouse
Simple C++ Config Loader Framework(Serialization & Reflection)