GNU Gatekeeper - H.323 server for VoIP and videoconferencing
- voip
- video-conferencing
- nat-traversal
- h323
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GNU Gatekeeper - H.323 server for VoIP and videoconferencing
A Pikmin-based game/engine for fan-made content.
Various expansions to Steamworks SDK support in GameMaker: Studio / GMS2. (now merged into the official extension)
Boost.org signals2 module
.NET wrapper around the LibSass library with the ability to support a virtual file system.
JSAR: browser engine library designed for the Spatial Web. You can use it to mix-render different modern Web 2D and 3D contents together.
Spout for Godot 4
Comparison of OpenGL and Vulkan API in terms of performance.
The Configurable Math Library
Overlay for Game Boy Printer emulator with e-paper feature and complete support, hints and savestates for the 110 compatible games !
Repository for the slides and the code of my "Quick game development with C++11/C++14" CppCon 2014 talk.
Automatic generation of N-API wrapper from a C++ library
Automatically exported from code.google.com/p/accidental-noise-library
This is the Ruby interface to LIBLINEAR (much more efficient than LIBSVM for text classification and other large linear classifications)
Repo for the Open Source version of NOVA
The Massively Parallel Quantum Chemistry program, MPQC, computes properties of atoms and molecules from first principles using the time independent Schrödinger equation.
Support for ROS-enabled RGBD data acquisition in Unreal Engine Projects
C++ implementation of Vulkan sitting on D3D12 :cat2:
A powerful cross-platform audio engine, optimized for games.
A ROS implementation of Fast and Safe Tracking (FaSTrack).
A GameBoy printer emulator which provides the received data over a wifi-connection.
Source code for cross-platform OpenGL gaming engine
Tool to find code cave in PE image (x86 / x64) - Find empty space to place code in PE files
Latte Dock NG is a Wayland-first dock for KDE Plasma 6.5+ that provides an elegant and intuitive experience for your tasks and widgets. It animates its contents using a parabolic zoom effect and stays out of the way when not needed.