Open source c++ skeletal animation library and toolset
- animation
- game
- data-oriented
- mit-license
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Open source c++ skeletal animation library and toolset
Widelands is a free, open source real-time strategy game with singleplayer campaigns and a multiplayer mode. The game was inspired by Settlers II™ (© Bluebyte) but has significantly more variety and depth to it.
GZDoom is a feature centric port for all Doom engine games, based on ZDoom, adding an OpenGL renderer and powerful scripting capabilities
LimboAI - Behavior Trees and State Machines for Godot 4
Fork of JPEGView by David Kleiner - fast and highly configurable viewer/editor for JPEG, BMP, PNG, WEBP, TGA, GIF and TIFF images with a minimal GUI. Basic on-the-fly image processing is provided - allowing adjusting typical parameters as sharpness, color balance, rotation, perspective, contrast and local under-/overexposure.
Descent 3 by Outrage Entertainment
《金庸群侠传》c++复刻版,已完工
Lucebox inference engine for heterogeneous hardware & consumer GPUs
Dagor Engine and Tools source code from Gaijin Games KFT
Fallout for modern operating systems
Open Source codebase of the game Overgrowth by Wolfire Games LLC
Cross-Platform Level Editor
Solar2D Game Engine main repository (ex Corona SDK)
ScummVM main repository
A sugared version of RottenPotatoNG, with a bit of juice, i.e. another Local Privilege Escalation tool, from a Windows Service Accounts to NT AUTHORITY\SYSTEM.
Feed reader (podcast player, basic XMPP client and also Gemini protocol client) which supports RSS/ATOM/JSON and many web-based feed services.
Source codes for book <<<BeginningAlgorithmContests>> Second edition
Rhubarb Lip Sync is a command-line tool that automatically creates 2D mouth animation from voice recordings. You can use it for characters in computer games, in animated cartoons, or in any other project that requires animating mouths based on existing recordings.
A network library for client/server games written in C++
I challenged myself to see if I could create a voxel game (Minecraft-like) in just one week using C++ and OpenGL, and here is the result
Extracts text from video games and visual novels. Highly extensible.
Learn the basics of robotics through hands-on experience using ROS 2 and Gazebo simulation.
基于图像的游戏AI自动化框架
Simple and powerful Unity3d game workflow! 简单、高效、高度工业化的商业级unity3d 工作流。