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145–168 of 219 · Most stars

Native Windows port of Tekken Tag Tournament 2 (Xbox 360) by static recompilation. Not an emulator. Ships no game data - the installer builds the game from your own disc image and Title Update 3.

Native Windows PC port of The Last of Us Remastered (PS4, CUSA00552). Runs the game’s own x86-64 code on a custom runtime, with PS4 system libraries reimplemented and a Vulkan renderer based on shadPS4. Includes a launcher. No game files included: you need your own copy.

  • pc-port
  • ps4
  • reverse-enginnering
  • shadps4

Native port of Metroid Prime 2: Echoes (GameCube) for Linux and Android, built from the PrimeDecomp decompilation. No emulator, no game assets included: bring your own disc image.

Unofficial native Android port of Need for Speed: Most Wanted (Xbox Black Edition). The x86 code is statically recompiled to C++ with XboxXBE-Recomp and built for arm64, with a Vulkan renderer, SDL3, touch/controller/keyboard input, and extended graphics options. No emulator, no game assets included.

TranslatedAn open-source HarmonyOS PC application project. A Qt + OpenHarmony / HarmonyOS PC project for reading, editing, and converting the format of documents, integrating ArkTS, the CEF browser engine, PDFium, and Python HNP. It already supports dual-pane PDF/Markdown preview, synchronized scrolling, PDF-to-Markdown conversion, and restoring the most recent workspace; planned features include Word document preview and editing, PDF editing, Markdown editing, OCR text recognition, and batch conversion between multiple formats. The source code is public, for learning, exchange, and teaching reference. Issues are welcome, and you can contribute code through PRs to help improve document tools for HarmonyOS PC together. The project's own code is licensed under PolyForm Noncommercial 1.0.0.

  • arkts
  • cef
  • chromium
  • educational

This is the GitHub home of Race Into Space, the computer version of the Liftoff! board game by Fritz Bronner. It was developed by Strategic Visions and published by Interplay as a disk-based game in 1993 and a CD-ROM in 1994. It was open-sourced in 2005 and a number of improvements have been made over the original.

  • lunar
  • lunar-lander
  • moon
  • probe

WipEout Omega Collection (PS4) native PC port for Windows: the game's own x86-64 code on the CPU, a PS4 runtime and the shadPS4 Vulkan video core. Playable, in active development. No game files included. ⭐ Star it if you like it; bug reports and requests are welcome in Issues!

  • native-port
  • pc-port
  • ps4
  • shadps4

Metroid: Samus Returns without an emulator: the game's code recompiled from your own dump into native code, for Windows, Linux / Steam Deck and Android. Bring your own dump.

Modern Interpreter for the Commander Keen (Vorticon Dreams and Galaxy) and also Cosmos Cosmic Adventure games. This is a mirror repo: The main gitlab repository is at: https://gitlab.com/Dringgstein/Commander-Genius

  • commander
  • keen
  • dos
  • c-plus-plus

Native Windows PC port of God of War (PS2), built by statically recompiling MIPS R5900 code to C++ with PS2Recomp. Includes an installer launcher, one-click build, fan-translation support and a 60 fps target. No game files included: you need your own copy.

Native PC port of Super Smash Bros. Brawl (static recompilation): 4K, widescreen, gamepads, and Wii SD mods (Project+, Project+Ex, REX, Brawl Minus, Legacy XP). Bring your own disc.

Rolisteam is a virtual tabletop. It helps you to manage tabletop role playing games with remote friends/players. It provides many features to share maps, pictures, dice roller, manage background music and much more. The main git repository is available here: [https://invent.kde.org/kde/rolisteam].

  • rpg
  • jdr
  • rpg-tool
  • c-plus-plus

Native PC compatibility project for The Order: 1886 (PS4, CUSA00076). Windows launcher, Vulkan graphics. In development: 3D cinematics observed; gameplay validation ongoing. Uses your own dump; no game files included. | Projeto para PC em desenvolvimento; usa seu próprio dump.

Native PC port of Super Paper Mario (Wii) by static recompilation: 4K, cinematic widescreen, 120 fps, HQ music, HD textures, gamepad and pointer support. Bring your own disc.

A 2D game engine developed in modern C++ using SDL, an Entity-Component-System (ECS) architecture, miniaudio, and Box2D. It features Lua scripting and is designed for web portability via WebAssembly