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145–168 of 187 · Most stars

A minimalistic C++ Jinja templating engine for LLM chat templates

A collection of std-like single-header C++ libraries

  • cpp
  • collection
  • flat-map
  • static-vector

Native PC port of Super Smash Bros. Brawl (static recompilation): 4K, widescreen, gamepads, and Wii SD mods (Project+, Project+Ex, REX, Brawl Minus, Legacy XP). Bring your own disc.

Native PC port of Super Paper Mario (Wii) by static recompilation: 4K, cinematic widescreen, 120 fps, HQ music, HD textures, gamepad and pointer support. Bring your own disc.

ring-span lite - A C++yy-like ring_span type for C++98, C++11 and later in a single-file header-only library

  • cpp98
  • cpp11
  • cpp14
  • cpp17

A realtime visual programming language for interactive media.

Unofficial native PC port of God of War (2005, PS2) for Windows, with experimental Linux support. Statically recompiled to C++, not an emulator. OpenGL renderer, launcher, cheat menu, widescreen, 60 FPS. Bring your own game dump: no game files included.

S3FS-C is a FUSE (File System in User Space) based file system backed by Amazon S3 storage buckets. Once mounted, S3 can be used just like it was a local file system. This project was forked from S3FS (http://code.google.com/p/s3fs/) release 1.59 and being rewritten to be compatible with other S3 clients such as s3cmd, AWS Management Console, etc.

Vulkan-based implementation of 3Dfx Glide for Linux / Wine, spun off from DXVK.

CloudPeek is a lightweight, cross-platform, single-header C++ point cloud viewer. It’s designed for simplicity and efficiency, requiring no heavy libraries like PCL or Open3D. Ideal for visualizing and interacting with 3D data from LiDAR, photogrammetry, or other datasets, CloudPeek delivers powerful, real-time exploration in a minimalistic package

GLFW C++ Wrapper - thin, modern, C++17, header-only GLFW wrapper

  • glfw
  • cpp
  • cpp17
  • wrapper