Bloodborne for Android: GSR2/FSR 3.1 + LSFG, on-screen controller. Tested on Snapdragon 8 Gen 2 and 8 Elite.
Repository Index
47,133 repositories indexed
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Native Android port of God of War III Remastered (PS4). test in adren 830
A robust sensor fusion library for online localization.
- sensorfusion
- estimation-algorithm
- gnss
- ranging
Unicode Algorithms Implementation for C/C++
- unicode
- utf-16
- utf-8
- utf16
Gravity Rush PC Native Port A community-driven project aiming to bring Gravity Rush to PC as a native port, building upon the technical foundation and approach of the God of War PC port. The goal is to make the game run natively on PC while preserving its original gameplay, unique gravity mechanics, and artistic vision.
Fast and Portable Character String Processing in R (with the Unicode ICU)
- stringi
- icu
- icu4c
- r
A C++ implementation of timsort
- sort
- c-plus-plus
- sorting
- algorithm
A c++ toolbox of locality-sensitive hashing (LSH), provides several popular LSH algorithms, also support python and matlab.
An effort to bring Google's Firebase C++ API to Qt + QML
Very fast, high-quality hash function, discrete-incremental and streamed hashing-capable (non-cryptographic, header-only C/C++) 27GB/s + PRNG
Various open addressing hashmap algorithms in C++
WebP with Accept negotiation
A minimalistic C++ Jinja templating engine for LLM chat templates
MediEvil (PS4, CUSA11227) native PC port on the gow3_pc runtime: PKG install, up to 4K, launcher. No game files included.
An In-Kernel Solution Based on eBPF / XDP for 5G UPF
- 5g-core-network
- upf
- 5gc
- 5g-core
SimplE Lossless Audio
- lossless-compression-algorithm
- audio-processing
- codec
MobiInfer runs 35B-A3B-class MoE models fully on-device on the Qualcomm Hexagon NPU, streaming experts from flash with lookahead scheduling (LES) and DSpark speculation.
Qt5 suite that supports displaying and editing nodes in a graph-like flow. Similar to Unreal Kismet, Frostbite 3 Schematics or Allegorithmic Substance Designer UIs.
Native Windows PC port of God of War (PS2), built by statically recompiling MIPS R5900 code to C++ with PS2Recomp. Includes an installer launcher, one-click build, fan-translation support and a 60 fps target. No game files included: you need your own copy.
- cpp
- emulation
- game-port
- god-of-war
An entity and spell system c++ godot engine module, for complex (optionally multiplayer) RPGs.
- godot
- engine-module
- multiplayer
- entities
Native PC compatibility project for The Order: 1886 (PS4, CUSA00076). Windows launcher, Vulkan graphics. In development: 3D cinematics observed; gameplay validation ongoing. Uses your own dump; no game files included. | Projeto para PC em desenvolvimento; usa seu próprio dump.
- cpp
- emulation
- game-compatibility
- ps4
Multi primitive-to-primitive (MP2P) ICP algorithms in C++
- slam
- icp
- point-clouds
- registration
C++ Bitmap Library https://www.partow.net/programming/bitmap/index.html
- bitmap
- c-plus-plus
- graphics
- color-mapping
FMOD Studio middleware integration and scripting API bindings for the Godot game engine.
- game-development
- game-engine-development
- game-audio
- dynamic-audio