Robust Tetrahedral Meshing in the Wild.
- geometry-processing
- tetrahedral-meshing
- surface-repair
- 3d-triangulation
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Robust Tetrahedral Meshing in the Wild.
Vulkan, OptiX and CUDA Interoperation Modular Rendering Library and Framework for PC/Linux/Android
Crash Team Racing: Nitro-Fueled (PS4) running natively on Windows 10/11. Windows fork of SacredFire, built on bbport and shadPS4. No game files included.
[Siggraph Asia 2013] Large-Scale, Real-Time 3D Reconstruction
Local inference engine for Qwen3.8-Flash-Next on NVIDIA Blackwell
:fish_cake: A new take on polymorphism
:spider_web: A Python interface to CGAL's meshing tools
Experimental Online Crash Team Racing: Nitro-Fueled (PS4) running natively on Windows 10/11. Windows fork of SacredFire, built on bbport and shadPS4. No game files included. Status: https://octr.ryu7w7.xyz
WinDBG Anti-RootKit Extension
An implementation of Actor, Publish-Subscribe, and CSP models in one rather small C++ framework. With performance, quality, and stability proved by years in the production.
Native x86-64 Windows loader for Bloodborne (CUSA03173) with native CPU execution, Win32 runtime, and shadPS4-based Vulkan GPU rendering. Based on deadinside28's bbport. Bring your own game dump, no game files are included.
CodeCompass is a software comprehension tool for large scale software written in C/C++, C# and Python.
Free, open-source 3D sculpting for Linux, macOS and Windows: dense meshes, remeshing, painting, built-in AI (image/text to 3D), Send to Unreal, game-ready LODs, Gaussian splats and OpenUSD.
Fast Tetrahedral Meshing in the Wild
Lightweight, super fast C/C++ (& Python) library for sequence alignment using edit (Levenshtein) distance.
Pure Pursuit Control and SE(2) Planning
DMG/GBC/GBA emulator and experimental NDS emulator.
C++11 thread-safe container for sharing data between threads (synchronized queue)
2D/3D simplicial mesh generator interface for Python (Triangle, TetGen, gmsh)
Experimental KytyPS5 U59 with merged shader and renderer fixes; complete sanitized main history and Windows releases.
C++ hash map and hash set which preserve the order of insertion
A high performance, shared memory, lock free, cross platform, single file, no dependencies, C++11 key-value store
ESP8266 based mesh. This is a mirror copy of https://gitlab.com/painlessMesh/painlessMesh PLEASE ADD COMMENTS, ISSUES and PULL REQUESTS ON GITLAB so that all information is centralized.
Native PC port (Linux/Windows) of The Last Guardian (PS4, CUSA03627) — runs your own game dump; no game or firmware files included. Mouse/keyboard, optional 60 FPS, SMAA/CAS filters. | Port nativo para PC de The Last Guardian — usa o seu próprio dump.