llama.cpp fork for significantly improved performance on Ampere generation Nvidia cards (especially RTX 3090 / 3090 Ti): example: 110+ tok/s over a 100K-token generation at temperature 1 for qwen3.8, supporting full 262K ctx. Supports low memory (12gb) configs for 200k+ ctx. 120+ TPS, 3300+ prefill for QFN 3.8.
- ampere
- consumer-gpu
- cuda
- ggml
Breath of the Wild (Wii U, v1.5.0) statically recompiled to a native Windows program with a Vulkan renderer.
- breath-of-the-wild
- game-preservation
- recompilation
- static-recompilation
Cross-platform C++20 GUI framework featuring MVVM architecture, reactive capabilities, and scalable, accelerated GPU rendering.
- cpp20
- cross-platform-gui
- gui
- modern-cpp
Battlefield 2 Compatible Source Code
Unofficial native Android port of Need for Speed: Most Wanted (Xbox Black Edition). The x86 code is statically recompiled to C++ with XboxXBE-Recomp and built for arm64, with a Vulkan renderer, SDL3, touch/controller/keyboard input, and extended graphics options. No emulator, no game assets included.
VERY experimental Nintendo Switch 2 emulator port for PS5
Windows PC & Android port of Super Mario All-Stars (SNES) with true widescreen up to 21:9, simultaneous two-player co-op, 82 achievements, CRT filters and slang shaders, save states, rewind, cheats, level select and music player. Requires your own USA ROM.
Gravity Rush PC Native Port A community-driven project aiming to bring Gravity Rush to PC as a native port, building upon the technical foundation and approach of the God of War PC port. The goal is to make the game run natively on PC while preserving its original gameplay, unique gravity mechanics, and artistic vision.
An unofficial native Android port of the original Xbox version of Black, with touch controls, gyroscope aiming, controller support and extended graphics options.
Distributed C++ services from embedded to enterprise
The Open Capture and Analytics Tool (OCAT) provides an FPS overlay and performance measurement for D3D11, D3D12, and Vulkan
- mit-license
- vulkan
- fps-overlay
- d3d12
A C++ micro-benchmarking framework
Unofficial native port of Mortal Kombat: Shaolin Monks (Xbox) through static recompilation.
A Meta Quest emulator for PC VR. Play the Quest games you own on Windows and Linux.
Inference module for RangeNet++ (milioto2019iros, chen2019iros)
Real-time LIDAR-based Urban Road and Sidewalk detection for Autonomous Vehicles 🚗
- road-segmentation
- lidar
- point-cloud
- ros
Very fast synchronous and asynchronous C++17 logging library
OSX-like window decoration for KDE Plasma written in C++
A fully non-destructive photo retouching program providing a complete layer-based workflow including RAW image development.
C++ GraphQL schema service generator
imgui module for the LÖVE game engine
No-Fuss Time Management App
The modern documentation tool for C++.
Unnoficial Native Windows PC port of The Last of Us Remastered (PS4, CUSA00552). Runs the game’s own x86-64 code on a custom runtime, with PS4 system libraries reimplemented and a Vulkan renderer based on shadPS4. Includes a launcher. No game files included: you need your own copy.
- pc-port
- ps4
- reverse-enginnering
- shadps4