Breath of the Wild (Wii U, v1.5.0) statically recompiled to a native Windows program with a Vulkan renderer.
- breath-of-the-wild
- game-preservation
- recompilation
- static-recompilation
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Breath of the Wild (Wii U, v1.5.0) statically recompiled to a native Windows program with a Vulkan renderer.
Native Android port of God of War III Remastered (PS4). test in adren 830
Battlefield 2 Compatible Source Code
🚀 Fast C/C++ bit population count library
Distributed C++ services from embedded to enterprise
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The Open Capture and Analytics Tool (OCAT) provides an FPS overlay and performance measurement for D3D11, D3D12, and Vulkan
C++11 (and onwards) library for lazy evaluation
Behavior Trees Library for ROS (Robot Operating System). In C++ and python
Code to emulate a gameboy printer via the gameboy link cable
A C++ micro-benchmarking framework
Windows PC & Android port of Super Mario All-Stars (SNES) with true widescreen up to 21:9, simultaneous two-player co-op, 82 achievements, CRT filters and slang shaders, save states, rewind, cheats, level select and music player. Requires your own USA ROM.
An unofficial native Android port of the original Xbox version of Black, with touch controls, gyroscope aiming, controller support and extended graphics options.
ArduinoBLE library for Arduino
Inference module for RangeNet++ (milioto2019iros, chen2019iros)
Examples and demos for the Vulkan C++ API
Unofficial native port of Mortal Kombat: Shaolin Monks (Xbox) through static recompilation.
Motion-primitives Based Planner for Fast & Agile Exploration
Gravity Rush PC Native Port A community-driven project aiming to bring Gravity Rush to PC as a native port, building upon the technical foundation and approach of the God of War PC port. The goal is to make the game run natively on PC while preserving its original gameplay, unique gravity mechanics, and artistic vision.
Real-time LIDAR-based Urban Road and Sidewalk detection for Autonomous Vehicles 🚗
Very fast synchronous and asynchronous C++17 logging library
OSX-like window decoration for KDE Plasma written in C++
A C/C++ header file for fast 32-bit division remainders (and divisibility tests) on 64-bit hardware.
Various patches necessary for certain Intel Xe iGPUs