NI Media is a C++ library for reading and writing audio streams.
- cpp
- cpp14
- audio
- streams
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NI Media is a C++ library for reading and writing audio streams.
Various open addressing hashmap algorithms in C++
Cross-platform C++17 Runtime Reflection Library
High efficient and fast 2D bin packing tool
Download files straight onto your Nintendo 3DS from a URL or QR code
An open source, reverse engineered and improved SteamVR lighthouse driver with support for both 1.0 and 2.0 lighthouses, with a custom firmware for 1.0 lighthouses to support more than 2 basestations at the same time!
Experimental Nintendo Switch 2 emulator for Android.
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Ninja Gaiden II (Xbox 360, 2008) statically recompiled into native Linux and Windows builds, drawn by its own Vulkan renderer. A steady 60 fps, up to 8x render scale, widescreen and ultrawide, keyboard and mouse, mods, Steam Deck ready. Bring your own copy of the game.
A full-featured radio automation system targeted for use in professional broadcast and media environments
Bindings to connect lua with Steam API
[UNMAINTAINED] A modern cross-platform 3D engine built with Vulkan, glTF 2.0 and modern C++14.
Call of Duty: Black Ops II statically recompiled from 32-bit x86 Windows to native ARM64 macOS: Remill → LLVM IR, a hand-written Win32 runtime, Direct3D 11 drawn by Metal. No Wine, no game files.
TranslatedAn open-source HarmonyOS PC application project. A Qt + OpenHarmony / HarmonyOS PC project for reading, editing, and converting the format of documents, integrating ArkTS, the CEF browser engine, PDFium, and Python HNP. It already supports dual-pane PDF/Markdown preview, synchronized scrolling, PDF-to-Markdown conversion, and restoring the most recent workspace; planned features include Word document preview and editing, PDF editing, Markdown editing, OCR text recognition, and batch conversion between multiple formats. The source code is public, for learning, exchange, and teaching reference. Issues are welcome, and you can contribute code through PRs to help improve document tools for HarmonyOS PC together. The project's own code is licensed under PolyForm Noncommercial 1.0.0.
C++20 Microservice Bootstrapping Framework
This is the GitHub home of Race Into Space, the computer version of the Liftoff! board game by Fritz Bronner. It was developed by Strategic Visions and published by Interplay as a disk-based game in 1993 and a CD-ROM in 1994. It was open-sourced in 2005 and a number of improvements have been made over the original.
Artificial Intelligence for Kinematics, Dynamics, and Optimization
Cyan Worlds's Plasma game engine
A minimalistic C++ Jinja templating engine for LLM chat templates
C code refactoring browser
Groki Bot desktop robot (M5Stack CoreS3): firmware, a voice and MCP gateway for your computer, and a hand-off to Grok Bot agents
C++ client for making FTP requests
Demos of various (also non standard) persistence methods used by malware
Native PC port of Super Smash Bros. Brawl (static recompilation): 4K, widescreen, gamepads, and Wii SD mods (Project+, Project+Ex, REX, Brawl Minus, Legacy XP). Bring your own disc.