Header-only, lightweight C++ library for binary streaming & serialization. Network data handling made easy peasy!
- binary-stream
- header-only
- serialisation
- serialization
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Header-only, lightweight C++ library for binary streaming & serialization. Network data handling made easy peasy!
This is a package for LiDARTag, described in paper: LiDARTag: A Real-Time Fiducial Tag System for Point Clouds
Ruby language bindings for LIBSVM
NI Media is a C++ library for reading and writing audio streams.
High efficient and fast 2D bin packing tool
Bindings to connect lua with Steam API
Wide-Integer implements a generic C++ template for uint128_t, uint256_t, uint512_t, uint1024_t, etc.
MySQL Shell is a command line scriptable shell for MySQL, with support for logical backups, InnoDB Cluster management and more. It supports SQL, JavaScript and Python.
C language library for creating bindings for the Qt QML language
cpgf library
MobiInfer runs 35B-A3B-class MoE models fully on-device on the Qualcomm Hexagon NPU, streaming experts from flash with lookahead scheduling (LES) and DSpark speculation.
Qt5 suite that supports displaying and editing nodes in a graph-like flow. Similar to Unreal Kismet, Frostbite 3 Schematics or Allegorithmic Substance Designer UIs.
A SDK for the creation of analysis tools without obtaining app source code in order to profile runtime performance, examine code coverage, and track high-risk behaviors of a given app on Android 5.0 and above.
Cancer Imaging Phenomics Toolkit (CaPTk) is a software platform to perform image analysis and predictive modeling tasks. Documentation: https://cbica.github.io/CaPTk
Native PC compatibility project for The Order: 1886 (PS4, CUSA00076). Windows launcher, Vulkan graphics. In development: 3D cinematics observed; gameplay validation ongoing. Uses your own dump; no game files included. | Projeto para PC em desenvolvimento; usa seu próprio dump.
A safe and fast high-level and low-level character input/output library for bare-metal and RTOS based embedded systems with a very small binary footprint.
A 2D game engine developed in modern C++ using SDL, an Entity-Component-System (ECS) architecture, miniaudio, and Box2D. It features Lua scripting and is designed for web portability via WebAssembly
Simple Useful Libraries: C++17/20 header-only dynamic bitset
Rewrite Gravity Defied mobile game from Java to C++ & SDL
C++ Bitmap Library https://www.partow.net/programming/bitmap/index.html
Trick Simulation Environment. Trick provides a common set of simulation capabilities and utilities to build simulations automatically.
FMOD Studio middleware integration and scripting API bindings for the Godot game engine.
SimpleAI is a small C++ AI behaviour tree based library with a QT5 based remote debugger (and with optional LUA bindings) released under MIT.
A cross-platform HTTP client library with a focus on usability and speed