Tool for generating trees in Godot Engine
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Cheat sheet for ACM-ICPC. In memory of those good old days.
- acm-icpc-handbook
- algorithms
- acm-icpc
Unofficial native PC port of God of War (2005, PS2) for Windows, with experimental Linux support. Statically recompiled to C++, not an emulator. OpenGL renderer, launcher, cheat menu, widescreen, 60 FPS. Bring your own game dump: no game files included.
Persona 5 Royal for Android: a native port that runs your own dump (the APK holds no game code or data)
The repository host gives no description.
S3FS-C is a FUSE (File System in User Space) based file system backed by Amazon S3 storage buckets. Once mounted, S3 can be used just like it was a local file system. This project was forked from S3FS (http://code.google.com/p/s3fs/) release 1.59 and being rewritten to be compatible with other S3 clients such as s3cmd, AWS Management Console, etc.
The fastest 128-bit and 256-bit hash, passes all tests, and under 140 source lines of code. API library and CLI tool in C++ and NodeJS/Wasm
- call-for-papers
- cryptanalysis
- cryptanalysis-tasks
- cryptography
Egoboo is a working cool 3D dungeon crawling game in the spirit of NetHack for Windows, Linux and Mac.
A killer modern C++ library for interacting with JSON.
- c-plus-plus
- json
- json-serialization
A GDNative implementation of the detour/detourcrowd library for Godot.
A port of Ezy-Slicer for the Godot game engine
An ENet wrapper for Godot 3.
A voxel engine for godot. I'ts a c++ engine module.
Accidental Noise Library in Godot Engine enhanced with visual noise editor
- gradient-noise
- simplex-noise
- value-noise
- normalmap
A Godot plugin to read Arduino serial input
Run your tests inside nvim in split window or popup with live feedback
- go
- golang
- lua
- neovim
A Camouflage Proxy for the Tor Anonymity System
Spout for Godot 4
Automatically exported from code.google.com/p/accidental-noise-library
Integrates the NDI® SDK with Godot
- gdextension
- godot
- godot-engine
- ndi
A c++ Godot engine module, to layer, pack, and merge textures at runtime.
- godot-engine
- texture-packer
- atlases
- bake-textures
Support vector machines (SVMs) and related kernel-based learning algorithms are a well-known class of machine learning algorithms, for non-parametric classification and regression. liquidSVM is an implementation of SVMs whose key features are: fully integrated hyper-parameter selection, extreme speed on both small and large data sets, full flexibility for experts, and inclusion of a variety of different learning scenarios: multi-class classification, ROC, and Neyman-Pearson learning, and least-squares, quantile, and expectile regression.
- svm
- regression
- classification
- machine-learning
libccd GDNative module for Godot
A PE (Portable Executable) packer with Huffman Compression and Xor encryption.
- huffman-compression
- huffman-algorithm
- pe-header
- packer