An unofficial Android port of the Xbox 360 version of Grand Theft Auto IV created through the process of static recompilation
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Numerical linear algebra software package
- linear-algebra
- hpc
- gpu-computing
- cuda
Unofficial static recompilation of the Xbox 360 version of Need for Speed: Most Wanted (2005): a native port for Steam Deck, Steam Machine, Steam Frame, Linux and Mac (iPhone/iPad: sideload the experimental IPA or build it yourself). Bring your own disc: no game files included. Not affiliated with EA or Valve.
Native x86-64 Windows loader for Bloodborne (CUSA03173) with native CPU execution, Win32 runtime, and shadPS4-based Vulkan GPU rendering. Based on deadinside28's bbport. Bring your own game dump, no game files are included.
- bloodborne
- native
- pc
- port
CodeCompass is a software comprehension tool for large scale software written in C/C++, C# and Python.
- static-analysis
- code-comprehension
- cpp
- code-analysis
A simple to use, composable, command line parser for C++ 11 and beyond
- cpp
- cpp11
- cpp14
- cpp17
2D/3D simplicial mesh generator interface for Python (Triangle, TetGen, gmsh)
- python
- mesh-generation
- scientific-computing
- triangle
Linker/Compiler/Tool detector for Windows, Linux and MacOS.
- detect
- reverse-engineering
- signature
- malware-analysis
Experimental KytyPS5 U59 with merged shader and renderer fixes; complete sanitized main history and Windows releases.
Fast In-Memory Data Compression Algorithm (header-only C/C++) 540+MB/s compress, 3000+MB/s decompress, ratio% better than LZ4, Snappy, and Zstd@--1
- data-compression
- lz77
- compression
- compression-algorithm
Fast Static Symbol Table (FSST): efficient random-access string compression
A decompiled PC Port of Super Mario Galaxy, intended to work on Windows, Linux, MacOS, Android, and iOS/iPadOS.
A Python platform to perform parallel computations of optimisation tasks (global and local) via the asynchronous generalized island model.
- optimization
- optimization-algorithms
- optimization-methods
- optimization-problem
Compile Java byte-code to native CPU's.
- 6502
- assembly
- atari
- c64
Large collection of number systems providing custom arithmetic for mixed-precision algorithm development and optimization for AI, Machine Learning, Computer Vision, Signal Processing, CAE, EDA, control, optimization, estimation, and approximation.
- arithmetic
- integer-arithmetic
- fixed-point-arithmetic
- rational-arithmetic
A native Windows and Linux port of Grand Theft Auto: Vice City Stories (PS2, USA, SLUS-21590), made by recompiling the game's PS2 executable into C++
The repository host gives no description.
TTK - Topological Data Analysis and Visualization - Source Code
- topological-data-analysis
- visualization
- python
- paraview
A C++14-compatible physical units library with no dependencies and a single-file delivery option. Emphasis on safety, accessibility, performance, and developer experience.
- cpp
- cpp14
- cpp14-library
- dimensional-analysis
An unofficial original Xbox version PC port of Splinter Cell: Double Agent via static recompilation.
- original-xbox
- recompilation
The fastest automatic differentiation library for C++, with Python bindings. Forward, adjoint and higher-order derivatives, checkpointing, Eigen support and JIT. Reproducible benchmarks against CppAD, Adept and autodiff.
- automatic-differentiation
- aad
- algorithmic-differentiation
- autodiff
This repository contains a subset of pointers to solutions with editorials and notes to my trainees (ACM ICPC, OJs, IOI, POI, CEOI, JOI, etc). For IOI/OI, I organized what I found on the web from official solutions and materials.
Boomerang Decompiler - Fighting the code-rot :)
- c-plus-plus
- qt5
- reverse-engineering
- decompiler
Call of Duty 3 (Xbox 360) static recompilation: host runtime, tools and notes