ThunderGBM: Fast GBDTs and Random Forests on GPUs
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MySQL Connector/C++ is a MySQL database connector for C++. It lets you develop C++ and C applications that connect to MySQL Server.
RBDL is a C++ library that contains some essential and efficient rigid body dynamics algorithms such as the Articulated Body Algorithm (ABA) for forward dynamics, Recursive Newton-Euler Algorithm (RNEA) for inverse dynamics, the Composite Rigid Body Algorithm (CRBA) for the efficient computation of the joint space inertia matrix and is also able to compute forward dynamics with external contact constraints and collision impulses. Furthermore it has some basic support for forward and inverse kinematics.
- articulated-body-algorithm
- inverse-dynamics
- forward-dynamics
- multi-body-dynamics
An object oriented C++ wrapper for CURL (libcurl)
- curl
- c-plus-plus
- libcurl
- cpp
Reproducing the results of "Playing Atari with Deep Reinforcement Learning" by DeepMind
std::experimental::simd for GCC [ISO/IEC TS 19570:2018]
- cpp17
- simd
- libstdcxx
- gcc
Blazing fast Apple Silicon inference engine optimized for Qwen & Nemotron. OpenAI + Anthropic API compatible. Built by folks from nace.ai
Fast reading of delimited files
Khronos Vulkan, OpenGL, and OpenGL ES Conformance Tests
An implementation of Actor, Publish-Subscribe, and CSP models in one rather small C++ framework. With performance, quality, and stability proved by years in the production.
- cpp
- cplusplus
- cplusplus-17
- actor-model
Bloodborne running natively on Windows 10/11: launcher in 13 languages, DLSS, FSR 3.1/4, unlocked FPS, cheats, mods, one-click updates.
- bloodborne
- bloodborne-pc
- bloodborne-windows
- dlss
Pure Pursuit Control and SE(2) Planning
- planning
- car
- vehicle
- pure-pursuit
Converts a 3D Point Cloud into a 2D laser scan.
A simple to use, composable, command line parser for C++ 11 and beyond
- cpp
- cpp11
- cpp14
- cpp17
A ROS node to perform a probabilistic 3-D/6-DOF localization system for mobile robots with 3-D LIDAR(s). It implements pointcloud based Monte Carlo localization that uses a reference pointcloud as a map.
Free, open-source 3D sculpting for Linux, macOS and Windows: dense meshes, remeshing, painting, built-in AI (image/text to 3D), Send to Unreal, game-ready LODs, Gaussian splats and OpenUSD.
- 3d
- cpp
- dear-imgui
- digital-sculpting
Experimental KytyPS5 U59 with merged shader and renderer fixes; complete sanitized main history and Windows releases.
ESP8266 based mesh. This is a mirror copy of https://gitlab.com/painlessMesh/painlessMesh PLEASE ADD COMMENTS, ISSUES and PULL REQUESTS ON GITLAB so that all information is centralized.
A C++ header-only library of statistical distribution functions.
- stats
- cpp
- constexpr
- numerical-methods
A tilemap editor for Game Boy, Color, Advance, DS, and SNES projects. Written in C++ with FLTK.
- tilemap
- tilemap-editor
- game-development
- gameboy
Entwine - point cloud organization for massive datasets
Desbordante is a high-performance data profiler that is capable of discovering many different patterns in data using various algorithms. It also allows to run data cleaning scenarios using these algorithms. Desbordante has a console version and an easy-to-use web application.
- data-analytics
- data-cleaning
- data-cleansing
- data-engineering
A Flutter library for gradually painting SVG path objects on canvas (drawing line animation).
An unordered C++ data container providing fast iteration/insertion/erasure while maintaining pointer/iterator validity to non-erased elements regardless of insertions/erasures. Provides higher-performance than std:: library containers for high-modification scenarios with unordered data.
- container
- cpp
- template
- unordered