Multi-core Window-Based Stream Processing Engine
- llvm
- incremental-computation
- aggregation
- stream-processing
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Multi-core Window-Based Stream Processing Engine
C++ modules for plotting, graphing and data visualization
A simple custom event system for Godot Engine
Ultra high-performance secp256k1 ECC engine | Python, Node.js, Rust, Go, C#, Swift, Java bindings | CUDA, Metal, OpenCL GPU | ECDSA, Schnorr, FROST, MuSig2, BIP-352 | 15+ platforms
Music theory engine for embedded systems. Build musical instruments and controllers that interact with people and speak MIDI 1.0 and 2.0.
AI Game Developer for Unreal Engine — MCP plugin (C++ editor plugin + .NET bridge), unreal-cli, connects Unreal Editor to AI agents via ai-game.dev or a local MCP server
oaml module for godot engine
Quasi Engine is a framework that intends to be a complete toolset to ease 2d game development, providing ready-to-use QML elements representing basic game entities needed by most of games.
A Discord Game SDK integration for Godot
Fast and storage-efficient spatial database engine for OpenStreetMap data
Head tracking module for Godot game engine, using OpenCV with GPU support.
Godot engine module for rendering Adobe Flash / SWF assets natively in-engine.
The d-SEAMS C++ core engine
Water splash node 2D for Godot game engine
Free/Libre Action Roleplaying Engine (engine only)
Crown Engine
🔑 A godot gdextension to interact with the OS keyring
Game engine made on C++ with OpenGL and SDL (Simple DirectMedia Layer)
The smallest binary size of template engine, born for docker image
Cross-platform C++ framework that allows you to quickly initialize Vulkan and provides easy-to-use abstraction above main objects
This repo is built by Wisdom Labs providing an Unreal Engine SDK on the Algorand blockchain.
Single-header C++ JIT compiler/evaluator for mathematical expressions
A modular Linux telemetry engine built with eBPF, libbpf CO-RE, and Modern C++ that captures kernel-level process, file, syscall, and network events through a portable event-processing pipeline for decoding, enrichment, filtering, and structured output—forming the foundation for higher-level runtime intelligence.