:video_game: Open Source teleportation based first person puzzle-platformer
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Open-source parametric 3D CAD for makers — constraint sketches, solid modeling, threads, SVG & text engraving, STL/STEP export. Android, iPad, Linux, Mac, Windows. Vibe coded.
Static recompilation of Need for Speed Underground 2 (SPEED2.EXE x86-32 -> C) with pcrecomp. Bring your own game; no game code or data included.
Gravity Rush PC Native Port A community-driven project aiming to bring Gravity Rush to PC as a native port, building upon the technical foundation and approach of the God of War PC port. The goal is to make the game run natively on PC while preserving its original gameplay, unique gravity mechanics, and artistic vision.
Collection of self-contained header-only libraries for C++17
VeloView performs real-time visualization and easy processing of live captured 3D LiDAR data from Velodyne sensors (Alpha Prime™, Puck™, Ultra Puck™, Puck Hi-Res™, Alpha Puck™, Puck LITE™, HDL-32, HDL-64E). Runs on Windows, Linux and MacOS. This repository is a mirror of https://gitlab.kitware.com/LidarView/VeloView-Velodyne.
- lidar
- lidar-camera-calibration
- lidar-data-manipulation
- lidar-measurements
Unicode Algorithms Implementation for C/C++
- unicode
- utf-16
- utf-8
- utf16
LidarView performs real-time reception, recording, visualization and processing of 3D LiDAR data. This repository is a mirror of https://gitlab.kitware.com/LidarView/lidarview.
Transform your spin bike into a Smart Trainer!
- zwift
- platformio
- esp32
- stepper-motor
JSK perception ROS packages
- hacktoberfest
VERY experimental Nintendo Switch 2 emulator port for PS5
This repo contains code to natively run iDrive 6 on the J29 Toyota Supra. This in theory should be portable across iDrive versions. This was written entirely with AI because it's well beyond my skillset.
A flexible command line client for Arch Linux's User Repository
Small C++ header to display async animations, counters, progress bars, and status messages
- cpp
- progress-bar
- counter
- animation
WipEout Omega Collection (PS4) native PC port for Windows: the game's own x86-64 code on the CPU, a PS4 runtime and the shadPS4 Vulkan video core. Playable, in active development. No game files included. ⭐ Star it if you like it; bug reports and requests are welcome in Issues!
- native-port
- pc-port
- ps4
- shadps4
Code repository for Learning Vulkan, published by Packt
WebP with Accept negotiation
C++20 Microservice Bootstrapping Framework
- threads
- event-loops
- boost
- cpp20
Artificial Intelligence for Kinematics, Dynamics, and Optimization
C code refactoring browser
- c
- refactoring
- static-analysis
- call-graph
Modern Interpreter for the Commander Keen (Vorticon Dreams and Galaxy) and also Cosmos Cosmic Adventure games. This is a mirror repo: The main gitlab repository is at: https://gitlab.com/Dringgstein/Commander-Genius
- commander
- keen
- dos
- c-plus-plus
Minimal Rust-inspired C++20 STL replacement
Replacements to standard numeric types which throw exceptions on errors
- integer-arithmetic
- boost-libraries
- c-plus-plus
- safe-numerics
Native PC port of Super Smash Bros. Brawl (static recompilation): 4K, widescreen, gamepads, and Wii SD mods (Project+, Project+Ex, REX, Brawl Minus, Legacy XP). Bring your own disc.