Reckless logging. Low-latency, high-throughput, asynchronous logging library for C++.
- logging
- performance
- asynchronous
- logging-library
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Reckless logging. Low-latency, high-throughput, asynchronous logging library for C++.
A bittorrent plugin for VLC.
A general-purpose, extensible and customizable C++ extension for Godot Engine.
Stable repository of the modernized X-Ray 1.6 game engine
Engine-level performance fix for Oblivion Remastered (UE5): higher fps in towns, far fewer travel hitches, same image. Source, benchmark and docs.
Unreal Engine Plugin to enable ROS Support
Getting serious about Vulkan development with this modern C++ framework, battle-tested in rapid prototyping, research, and teaching. Includes support for real-time ray tracing (RTX), serialization, and meshlets.
An unofficial original Xbox version PC port of Splinter Cell: Double Agent via static recompilation.
ROS Qt Creator Plug-in (https://ros-qtc-plugin.readthedocs.io)
MegaGlest real-time strategy game engine (cross-platform, 3-d)
An experimental embedded SQL engine in C++20. Query Parquet, CSV, JSON, Arrow, Avro, SQLite, and Excel files directly with SQL, in-process. Early-stage.
Boomerang Decompiler - Fighting the code-rot :)
A Vulkan implementation of real-time PBR renderer
fccf: A command-line tool that quickly searches through C/C++ source code in a directory based on a search string and prints relevant code snippets that match the query.
🌳 Plugin for procedural generation of 3D trees of varying complexity for Godot Engine.
Dynamic wallpaper plugin for KDE Plasma
Print wirelessly from Cura, PrusaSlicer or Slic3r to your 3D printer connected to an ESP8266 or ESP32 module
A C++ library for debugging purposes that can print any variable, even user-defined types.
Very fast synchronous and asynchronous C++17 logging library
imgui module for the LÖVE game engine
A robust sensor fusion library for online localization.
XLE -- the "hackable" 3D game rendering engine
Gravity Rush PC Native Port A community-driven project aiming to bring Gravity Rush to PC as a native port, building upon the technical foundation and approach of the God of War PC port. The goal is to make the game run natively on PC while preserving its original gameplay, unique gravity mechanics, and artistic vision.
An unofficial native Android port of the original Xbox version of Black, with touch controls, gyroscope aiming, controller support and extended graphics options.