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193–216 of 399 · Most stars

Yet Another Serialization

  • serialization
  • c-plus-plus
  • cplusplus

A lightweight, high-performance, industrial-grade cross-language logging library (C++/Java/C#/Kotlin/TS/Python/Go), battle-tested in Honor of Kings.

  • cross-platform
  • high-performance
  • java
  • logging

RBDL is a C++ library that contains some essential and efficient rigid body dynamics algorithms such as the Articulated Body Algorithm (ABA) for forward dynamics, Recursive Newton-Euler Algorithm (RNEA) for inverse dynamics, the Composite Rigid Body Algorithm (CRBA) for the efficient computation of the joint space inertia matrix and is also able to compute forward dynamics with external contact constraints and collision impulses. Furthermore it has some basic support for forward and inverse kinematics.

  • articulated-body-algorithm
  • inverse-dynamics
  • forward-dynamics
  • multi-body-dynamics

C++ library and cmdline tools for parsing and manipulating VCF files with python and zig bindings

  • variant-calling
  • genomics
  • vcf-manipulation
  • genotyping

Blazing fast Apple Silicon inference engine optimized for Qwen & Nemotron. OpenAI + Anthropic API compatible. Built by folks from nace.ai

LiDAR point cloud ground filtering / segmentation (bare earth extraction) method based on cloth simulation

NOTE: development in stuntrally3 repo. 3D racing game based on VDrift and OGRE with own Track Editor. The main repository with Stunt Rally 2.x sources and data.

Unofficial static recompilation of the Xbox 360 version of Need for Speed: Most Wanted (2005): a native port for Steam Deck, Steam Machine, Steam Frame, Linux and Mac (iPhone/iPad: sideload the experimental IPA or build it yourself). Bring your own disc: no game files included. Not affiliated with EA or Valve.

Bloodborne running natively on Windows 10/11: launcher in 13 languages, DLSS, FSR 3.1/4, unlocked FPS, cheats, mods, one-click updates.

  • bloodborne
  • bloodborne-pc
  • bloodborne-windows
  • dlss

A ROS node to perform a probabilistic 3-D/6-DOF localization system for mobile robots with 3-D LIDAR(s). It implements pointcloud based Monte Carlo localization that uses a reference pointcloud as a map.

webgpu.h - C version of the JS API, for both native and Wasm. A multi-vendor standard between Dawn/Emdawnwebgpu and wgpu-native. Designed primarily for binding into higher-level languages.

🦘 A dependency injection container for C++11, C++14 and later

  • c-plus-plus
  • injection
  • dependency-injection
  • ioc-container