GTA IV (PC 1.0.8.0) statically recompiled to run natively on Apple silicon Macs and iPads (Apple TV experimental): Metal renderer, the episodes, ~100 fixes, saves through iCloud. Build it from your own copy with the Builder app; no game data included.
Repository Index
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Accidental Noise Library in Godot Engine enhanced with visual noise editor
- gradient-noise
- simplex-noise
- value-noise
- normalmap
A very small UPnP IGD implementation for your ESP8266 for automatic port forwarding
A simple Vulkan-based renderer for my master thesis on real-time transparency
A simple C++ header-only template library implementing matching using wildcards
- cpp
- cpp11
- cpp14
- cpp17
Overlay for Game Boy Printer emulator with e-paper feature and complete support, hints and savestates for the 110 compatible games !
The Massively Parallel Quantum Chemistry program, MPQC, computes properties of atoms and molecules from first principles using the time independent Schrödinger equation.
C++ implementation of Vulkan sitting on D3D12 :cat2:
A ROS implementation of Fast and Safe Tracking (FaSTrack).
Very simple C++ JSON Parser
Support vector machines (SVMs) and related kernel-based learning algorithms are a well-known class of machine learning algorithms, for non-parametric classification and regression. liquidSVM is an implementation of SVMs whose key features are: fully integrated hyper-parameter selection, extreme speed on both small and large data sets, full flexibility for experts, and inclusion of a variety of different learning scenarios: multi-class classification, ROC, and Neyman-Pearson learning, and least-squares, quantile, and expectile regression.
- svm
- regression
- classification
- machine-learning
C++ implementation of RAVENNA AES67 ST2110-30 for desktop and (virtual) servers
A simple custom event system for Godot Engine
Full open source real-time multiplayer Cocos2D-x game! Race against your friends or random people in real-time! UFO RUN is an online real-time multiplayer game for smart phones and tablets. You can be anywhere in the world and play with many players simultaneously. Play with your friends or get matched with random players from around the world!
Music theory engine for embedded systems. Build musical instruments and controllers that interact with people and speak MIDI 1.0 and 2.0.
Quasi Engine is a framework that intends to be a complete toolset to ease 2d game development, providing ready-to-use QML elements representing basic game entities needed by most of games.
Implementation of the superpixel algorithm called SEEDS [1].
- superpixels
- superpixel-algorithm
- opencv
- computer-vision
### This project has been merged ESPHelper. Please use https://github.com/ItKindaWorks/ESPHelper ### A port of the ESPHelper library for ESP32 devices
Simple C++ InfluxDB client via MS C++ REST SDK + RxCpp for batching (Windows/OSX/Linux) + a C wrapper
- influxdb
- rxcpp
- batching
- client
Basic graphics samples using Magma library and Vulkan graphics API
- vulkan
- vulkan-api
- vulkan-graphics
A device that emulates the Gameboy Printer and lets you retrieve images using WIFI
Simple PE Packer Which Encrypts .text Section
Vulkan Ignoble Software Rasterizer: Software rasterizer implementing Vulkan. Just for fun.
- vulkan
- vulkan-api
- rasterizer
VK_KHR_ray_tracing example