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A cross-platform file change monitor with multiple backends: Apple macOS File System Events, *BSD kqueue, Solaris/Illumos File Events Notification, Linux inotify and fanotify, Microsoft Windows and a stat()-based backend.

  • event-notifications
  • change-monitor
  • fswatch
  • kqueue

Written in C++ and using SDL, The Powder Toy is a desktop version of the classic 'falling sand' physics sandbox, it simulates air pressure and velocity as well as heat.

Decentralized cryptocurrency blockchain daemon implementing the XRP Ledger protocol in C++

  • xrpl
  • xrp-ledger
  • xrp
  • cplusplus

Sol3 (sol2 v3.0) - a C++ <-> Lua API wrapper with advanced features and top notch performance - is here, and it's great! Documentation:

  • sol
  • lua
  • lua-bindings
  • lua-binding

Fast and minimalist 3D viewer.

  • stl-viewer
  • gltf-viewer
  • vtk
  • 3d-viewer

A 2D horror-survival and escape game built from scratch in C++. Navigate unsettling levels, survive the glitches, and escape the nightmare. Features a custom C++ game core, robust asset management, and comprehensive system architecture documentation.

  • 2d-game
  • cmake
  • cpp
  • custom-game-engine

The AI-native database built for LLM applications, providing incredibly fast hybrid search of dense vector, sparse vector, tensor (multi-vector), and full-text.

SpartanPort: unofficial PC port of God of War III Remastered (PS4) for Windows and Linux (AppImage). Original x86-64 code runs directly on the CPU with a custom runtime; graphics use shadPS4's Vulkan video core. Launcher, in-game menu, controller icons and up to 240 FPS. Requires your own game dump. No game files included.

  • game-preservation
  • god-of-war
  • pc-port
  • ps4

Direct port of the Bullet physics engine to JavaScript using Emscripten