A modern C++ network library for developing high performance network services in TCP/UDP/HTTP protocols.
- network-library
- libevent
- high-performance
- nonblocking
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A modern C++ network library for developing high performance network services in TCP/UDP/HTTP protocols.
Xbox 360 to PC port of Dante's Inferno using ReXGlue (static recompilation)
An unofficial Android port of the Xbox 360 version of Grand Theft Auto IV created through the process of static recompilation
Unofficial static recompilation of the Xbox 360 version of Need for Speed: Most Wanted (2005): a native port for Steam Deck, Steam Machine, Steam Frame, Linux and Mac (iPhone/iPad: sideload the experimental IPA or build it yourself). Bring your own disc: no game files included. Not affiliated with EA or Valve.
Call of Duty 3 (Xbox 360) static recompilation: host runtime, tools and notes
This is an open source, all-in-one, static recompilation project that I built from the ground up for the Xbox 360 Gears of War series. All 4 games have been personally recompiled for use with a fully native renderer by me.
Native Windows port of Tekken Tag Tournament 2 (Xbox 360) by static recompilation. Not an emulator. Ships no game data - the installer builds the game from your own disc image and Title Update 3.
Static recompilation of Midnight Club: Los Angeles (Xbox 360) for PC and PS5. No game data included.
Unofficial PC port of the Xbox 360 version of Army of Two (2008). Online co-op supported.
Crash of the Titans (Xbox 360) statically recompiled for Windows: DLSS/FSR, PC controls, PT-BR, subtitles, mods. Bring your own copy of the game.
Translated2026 Northeastern University T-DT Lab RoboMaster Robotics Competition (RoboMaster University Championship) Sentry Localization Open Source
GTA IV (Xbox 360) in the browser: recompiled to WebAssembly, drawn with WebGPU. Bring your own disc.