Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, WebGPU, and WebGL2
- pbr
- graphics
- 3d-graphics
- real-time
47,133 repositories indexed
1–24 of 38 · Most stars
Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, WebGPU, and WebGL2
Background Music, a macOS audio utility: automatically pause your music, set individual apps' volumes and record system audio.
Production ready toolkit to run AI locally
Fast and minimalist 3D viewer.
Yocto/GL: Tiny C++ Libraries for Data-Driven Physically-based Graphics
miniz: Single C source file zlib-replacement library, originally from code.google.com/p/miniz
Slam Toolbox for lifelong mapping and localization in potentially massive maps with ROS
Automatically identify anti-patterns in SQL queries
Makes Linux applications self-contained by copying in the libraries and plugins that the application uses, and optionally generates an AppImage. Can be used for Qt and other applications
A memory allocator that automatically reduces the memory footprint of C/C++ applications.
High performance physically based renderer in C++11
open-appsec is a machine learning security engine that preemptively and automatically prevents threats against Web Application & APIs. This repo include the main code and logic.
Horde3D is a small 3D rendering and animation engine. It is written in an effort to create an engine being as lightweight and conceptually clean as possible.
Unvanquished is a free and open source FPS/RTS hybrid game powered by the Daemon game engine. Historically based on Tremulous as a continuation with decades of work over it.
A lightweight header-only library for using Keras (TensorFlow) models in C++.
NOTE: development in stuntrally3 repo. 3D racing game based on VDrift and OGRE with own Track Editor. The main repository with Stunt Rally 2.x sources and data.
A Flutter library for gradually painting SVG path objects on canvas (drawing line animation).
Implementation of the Go-ICP algorithm for globally optimal 3D pointset registration
Vulkan RTX path tracer with a declarative ES7-like scene description language.
This is an open source, all-in-one, static recompilation project that I built from the ground up for the Xbox 360 Gears of War series. All 4 games have been personally recompiled for use with a fully native renderer by me.
OpenKO is an open source version of the old school Knight Online MMORPG. Specifically designed for version 1.298.
Breath of the Wild (Wii U, v1.5.0) statically recompiled to a native Windows program with a Vulkan renderer.
Software suite for the automated generation of geographically correct or schematic transit maps.
Unofficial native Android port of Need for Speed: Most Wanted (Xbox Black Edition). The x86 code is statically recompiled to C++ with XboxXBE-Recomp and built for arm64, with a Vulkan renderer, SDL3, touch/controller/keyboard input, and extended graphics options. No emulator, no game assets included.