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1–24 of 38 · Most stars

Fast and minimalist 3D viewer.

  • stl-viewer
  • gltf-viewer
  • vtk
  • 3d-viewer

Yocto/GL: Tiny C++ Libraries for Data-Driven Physically-based Graphics

  • path-tracer
  • gltf
  • graphics
  • physically-based-rendering

miniz: Single C source file zlib-replacement library, originally from code.google.com/p/miniz

Makes Linux applications self-contained by copying in the libraries and plugins that the application uses, and optionally generates an AppImage. Can be used for Qt and other applications

A memory allocator that automatically reduces the memory footprint of C/C++ applications.

  • allocator
  • memory
  • malloc-library
  • memory-allocator

open-appsec is a machine learning security engine that preemptively and automatically prevents threats against Web Application & APIs. This repo include the main code and logic.

Horde3D is a small 3D rendering and animation engine. It is written in an effort to create an engine being as lightweight and conceptually clean as possible.

Unvanquished is a free and open source FPS/RTS hybrid game powered by the Daemon game engine. Historically based on Tremulous as a continuation with decades of work over it.

NOTE: development in stuntrally3 repo. 3D racing game based on VDrift and OGRE with own Track Editor. The main repository with Stunt Rally 2.x sources and data.

This is an open source, all-in-one, static recompilation project that I built from the ground up for the Xbox 360 Gears of War series. All 4 games have been personally recompiled for use with a fully native renderer by me.

  • decomp
  • decompilation
  • pc
  • port

Breath of the Wild (Wii U, v1.5.0) statically recompiled to a native Windows program with a Vulkan renderer.

  • breath-of-the-wild
  • game-preservation
  • recompilation
  • static-recompilation

Software suite for the automated generation of geographically correct or schematic transit maps.

Unofficial native Android port of Need for Speed: Most Wanted (Xbox Black Edition). The x86 code is statically recompiled to C++ with XboxXBE-Recomp and built for arm64, with a Vulkan renderer, SDL3, touch/controller/keyboard input, and extended graphics options. No emulator, no game assets included.