A framework for building native applications using React
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A framework for building Mobile cross-platform UI
Valdi is a cross-platform UI framework that delivers native performance without sacrificing developer velocity.
🍃 Organic Maps is a free Android & iOS offline maps app for more than 6M travelers, tourists, hikers, and cyclists. It uses crowd-sourced OpenStreetMap data and is developed with love by the community. No ads, no tracking, no data collection, no crapware. Please donate to support the development!
WebRTC plugin for Flutter Mobile/Desktop/Web
Purely native C++ cross-platform GUI framework for Android and iOS development. https://www.boden.io
- cross-platform
- android-ui
- ios-ui
- cpp
SimpleBLE - the all-in-one Bluetooth library for MacOS, iOS, Windows, Linux and Android.
CSerialPort - lightweight cross-platform serial port library and protocol parsing for C++/C/C#/Java/Python/Node.js/Electron/Rust
- serial-port
- cserialport
- cpp
- communication
High-performance audio engine for react-native
WhirlyGlobe Development
Oxygine is C++ engine and framework for 2D games on iOS, Android, Windows, Linux and Mac
Vulkan, OptiX and CUDA Interoperation Modular Rendering Library and Framework for PC/Linux/Android
- vulkan
- raytracing
- graphics-engine
- graphics-library
Andromeda - Interactive Reverse Engineering Tool for Android Applications
- android
- reverse-engineering
- binary-analysis
- static-analysis
Real-time object detection on Android using the YOLO network with TensorFlow
- android-device
- yolo
- tensorflow
- android-studio
Vulkan best practice for mobile developers
some android image filters
The second generation Android Hardening Protection
Fuzzer for Linux Kernel Drivers
Easy to use cross-platform 2D game library for C++
An effort to bring Google's Firebase C++ API to Qt + QML
Plugin to retrieve a persistent UDID across app reinstalls on iOS, Android, Mac, Windows & Linux.
FANS: Fuzzing Android Native System Services
Unofficial native Android port of Need for Speed: Most Wanted (Xbox Black Edition). The x86 code is statically recompiled to C++ with XboxXBE-Recomp and built for arm64, with a Vulkan renderer, SDL3, touch/controller/keyboard input, and extended graphics options. No emulator, no game assets included.
MobiInfer runs 35B-A3B-class MoE models fully on-device on the Qualcomm Hexagon NPU, streaming experts from flash with lookahead scheduling (LES) and DSpark speculation.