Translated:fire: A lightweight C++ WebServer for Linux
- webserver
- http-server
- tinywebserver
- cpp
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Translated:fire: A lightweight C++ WebServer for Linux
Vowpal Wabbit is a machine learning system which pushes the frontier of machine learning with techniques such as online, hashing, allreduce, reductions, learning2search, active, and interactive learning.
📟 JSON library for Arduino and embedded C++. Simple and efficient.
MQTT gateway for ESP8266 or ESP32 with bidirectional 433mhz/315mhz/868mhz, Infrared communications, BLE, Bluetooth, beacons detection, mi flora, mi jia, LYWSD02, LYWSD03MMC, Mi Scale, TPMS, BBQ thermometer compatibility & LoRa.
Bloodborne (v1.09) running natively on Linux and Windows: the game's x86-64 code runs as is, GPU side translated to Vulkan; FSR 4 / DLSS, co-op (BBSC). Bring your own dump.
C++ program to generate waveform data and render waveform images from audio files
A repository of modern C++ patterns curated by the community.
Crinkler is an executable file compressor (or rather, a compressing linker) for compressing small 32-bit Windows demoscene executables. As of 2026, it is the most widely used tool for compressing 1k/4k/8k intros.
A new voxel layer leveraging modern 3D graphics tools to modernize navigation environmental representations
Crash Team Racing: Nitro-Fueled (PS4) running natively on Windows 10/11. Windows fork of SacredFire, built on bbport and shadPS4. No game files included.
Bitcoin Command Line Tool
Experimental Online Crash Team Racing: Nitro-Fueled (PS4) running natively on Windows 10/11. Windows fork of SacredFire, built on bbport and shadPS4. No game files included. Status: https://octr.ryu7w7.xyz
Native x86-64 Windows loader for Bloodborne (CUSA03173) with native CPU execution, Win32 runtime, and shadPS4-based Vulkan GPU rendering. Based on deadinside28's bbport. Bring your own game dump, no game files are included.
EA SPORTS UFC 3 (PS4) native port for Linux and Windows — SacredFire/bbport runtime + shadPS4-derived Vulkan renderer
Source code for the Turing codec, an HEVC software encoder optimised for fast encoding of large resolution video content
Broadcast Wave 64 (ITU-R BS.2088) library
A modular Linux telemetry engine built with eBPF, libbpf CO-RE, and Modern C++ that captures kernel-level process, file, syscall, and network events through a portable event-processing pipeline for decoding, enrichment, filtering, and structured output—forming the foundation for higher-level runtime intelligence.