Scalable, Portable and Distributed Gradient Boosting (GBDT, GBRT or GBM) Library, for Python, R, Java, Scala, C and more. Runs on single machine, Hadoop, Spark, Dask, Flink and DataFlow
- gbdt
- gbrt
- gbm
- distributed-systems
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Scalable, Portable and Distributed Gradient Boosting (GBDT, GBRT or GBM) Library, for Python, R, Java, Scala, C and more. Runs on single machine, Hadoop, Spark, Dask, Flink and DataFlow
A modern, C++-native, test framework for unit-tests, TDD and BDD - using C++14, C++17 and later (C++11 support is in v2.x branch, and C++03 on the Catch1.x branch)
A fast, distributed, high performance gradient boosting (GBT, GBDT, GBRT, GBM or MART) framework based on decision tree algorithms, used for ranking, classification and many other machine learning tasks.
Cross-platform internet upload/download manager for HTTP(S), FTP(S), SSH, magnet-link, BitTorrent, m3u8, mpd, ed2k, and online videos. WebDAV client, FTP client, SSH client.
A fast, scalable, high performance Gradient Boosting on Decision Trees library, used for ranking, classification, regression and other machine learning tasks for Python, R, Java, C++. Supports computation on CPU and GPU.
🎤⌨️ Acoustic keyboard eavesdropping
TranslatedA lightweight, cross-platform remote desktop software with support for Web Client access
N64 Game-Engine and Editor using libdragon & tiny3d
An Open-Source subdivision surface library.
C/C++ WebRTC network library featuring Data Channels, Media Transport, and WebSockets
Simple and powerful Unity3d game workflow! 简单、高效、高度工业化的商业级unity3d 工作流。
The next generation of motion control firmware
Open h.265 video codec implementation.
Basic Development Environment - a set of foundational C++ libraries used at Bloomberg.
Rednex Game Boy Development System - An assembly toolchain for the Nintendo Game Boy and Game Boy Color
The Polygon Mesh Processing Library
C++20 μ(micro)/Unit Testing framework
Official git repository for libdivide: optimized integer division
Tesla Mod — Flipper Zero & ESP32. Nag killer, FSD region unlock, track mode, BMS dashboard, blind spot alert, high beam strobe, CAN capture, steering mode + more. Works via OBD-II or X179 connector.
A lean C++ library for working with point cloud data
Game Boy / Color engine with lots of features
ThunderGBM: Fast GBDTs and Random Forests on GPUs
RBDL is a C++ library that contains some essential and efficient rigid body dynamics algorithms such as the Articulated Body Algorithm (ABA) for forward dynamics, Recursive Newton-Euler Algorithm (RNEA) for inverse dynamics, the Composite Rigid Body Algorithm (CRBA) for the efficient computation of the joint space inertia matrix and is also able to compute forward dynamics with external contact constraints and collision impulses. Furthermore it has some basic support for forward and inverse kinematics.
WipEout Omega Collection (PS4) native PC port for Windows and Linux: the game's own x86-64 code on the CPU, a PS4 runtime and the shadPS4 Vulkan video core. Playable, in active development. No game files included. ⭐ Star it if you like it! 💙 Donate: PayPal [email protected] or ko-fi.com/abd_dbh