Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, WebGPU, and WebGL2
- pbr
- graphics
- 3d-graphics
- real-time
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Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, WebGPU, and WebGL2
Background Music, a macOS audio utility: automatically pause your music, set individual apps' volumes and record system audio.
A suite of WiFi/Bluetooth offensive and defensive tools for the ESP32
Production ready toolkit to run AI locally
Sampling CPU and HEAP profiler for Java featuring AsyncGetCallTrace + perf_events
Fast and minimalist 3D viewer.
A lightweight process isolation tool that utilizes Linux namespaces, cgroups, rlimits and seccomp-bpf syscall filters, leveraging the Kafel BPF language for enhanced security.
Yocto/GL: Tiny C++ Libraries for Data-Driven Physically-based Graphics
Automatically identify anti-patterns in SQL queries
A memory allocator that automatically reduces the memory footprint of C/C++ applications.
High performance physically based renderer in C++11
open-appsec is a machine learning security engine that preemptively and automatically prevents threats against Web Application & APIs. This repo include the main code and logic.
Web Serving and Remote Procedure Calls at 50x lower latency and 70x higher bandwidth than FastAPI, implementing JSON-RPC & REST over io_uring ☎️
A simple web user interface library for ESP32 and ESP8266
Unvanquished is a free and open source FPS/RTS hybrid game powered by the Daemon game engine. Historically based on Tremulous as a continuation with decades of work over it.
A small desktop robot that brings an AI coding assistant to life, physically acting out when it reads files, thinks, writes code, and finishes work.
C++ framework for json-rpc (json remote procedure call)
C++ library and cmdline tools for parsing and manipulating VCF files with python and zig bindings
GLIntercept is a OpenGL function call interceptor for Windows that will intercept and log all OpenGL calls
libsigc++ implements a typesafe callback system for standard C++. It allows you to define signals and to connect those signals to any callback function, either global or a member function, regardless of whether it is static or virtual.
Vulkan RTX path tracer with a declarative ES7-like scene description language.
Call of Duty 3 (Xbox 360) static recompilation: host runtime, tools and notes
OpenKO is an open source version of the old school Knight Online MMORPG. Specifically designed for version 1.298.
Breath of the Wild (Wii U, v1.5.0) statically recompiled to a native Windows program with a Vulkan renderer.